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A jam submission

Hook & Delivery .coView game page

A 2D time-based drone delivery game.
Submitted by Level Bump, Mucusinator, blastsilver — 8 hours, 35 minutes before the deadline
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Hook & Delivery .co's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#723.7653.765
Mechanics#753.7653.765
Overall#813.8043.804
Sound#823.5103.510
Aesthetics#903.9803.980
Music#923.6083.608
Theme#1713.9023.902
Story#2522.4512.451

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
3

Did you use any existing assets? If so, list them below.
Inkpendude (Color Palette), Hamdirzal (Tileset Pack 1), Music By Ineedmusic.co, Freesound.org

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Comments

Viewing comments 40 to 21 of 50 · Next page · Previous page · First page · Last page
Submitted

Overall fun game!

Submitted

Overall fun game!

Submitted

Fun game! 

Submitted

Fun delivery game!  I like the attention to lighting which is especially evident on the water.  The level design is diabolical, especially the spot in the lower right - spent so much time trying to get out of that zone.

If you hit space twice at the very start you get stuck under the crate, but fortunately there's a well documented reset key.

Submitted

Very fun game. For the start we have an impatient generation that may not want to wait for credits to be able to press start.  I accidentally got stuck under a box the first time, the second time, I flew completely off map not picking anything up because I wasn't quite sure what to do. the third time i picked up the box found the entrance to the level and then was like wooo this is pretty cool. Art style is great. Music fits. Mechanics are fun. If you are looking to expand upon it I could see you doing things like dropping boxes on enemies to kill them in order to get through certain parts of the mazes. Very well done!

Submitted

A lot of fun. The game looks and sounds great as well, love the 'tada' sound at delivery! One issue I had was that I could get stuck beneath a box several times and couldn't find a way to progress except for resetting the level.

Submitted

Plays very smooth, looks amazing. Great execution all round.  Deserves to do VERY WELL in this jam! Wish there was a gradual progression, like 3 packages then 5, then 8. Could have used the same level. Once i had put in 5 packages in, i lost interest with the only threat being a timer i didn't care about. But generally looks and feels great, could be a full indie title with a few more mechanics, objectives and threats.

Submitted

Don’t trust me to deliver your packages in one piece XD Ran into some known issues, but liked the way you used the theme; I think we did something similar with attaching something heavy to the player.

Submitted

Pretty cool little game. The artstyle is sweet. Movements are fluid. Different routes makes it interesting. However it has room to grow and I am pretty sure you can make it even better.

Submitted

Really cool game, and I love the visual aesthetic and artstyle. As some people already mentioned here, the controls are a bit hard to get used to, but other than that, great job!

Submitted

Really good game! I got stuck under the box hahaha, but I see it's a known issue

Submitted

Nice..  Challenging but easy to play. Got 1000 points. I think it would be good if there are different strategies on different levels to be able to deliver all the packages, could be quite the challenge.

Submitted

A nice and simple game!

I got stuck immediately on my first 3 secs of playing. I was wondering why I couldn’t move at all. From the comments it’s a known issue already but that’s probably the #1 thing you need to fix.

I was able to deliver some packages on subsequent plays. I was gonna say maybe there needs to be a simpler introductory level but on second thought, there might not be a need for it since you can always just explore the mechanics and gameplay in a run (it’s not like there is a threat to the player).

Finally good job on the background and artwork. I like how the shadow is done on the buildings. Also after exploring the map a little, its turns out you can fall off the map:

Submitted

Fun little game, cute drone, looks like a sprite made from a 3D model

Submitted

I got below the box and could not go up for the first two tries. Got the hang of it later. Nice mechanics and use of theme. I love the color scheme and midnight aesthetics of the game.

Submitted

Good concept, but needs to be more refined.  I liked exploring but a lot of it didn't really lead to much, and a lot of the pathways end up being package traps where they get stuck and you have to waste time going around to grab them or just abandoning them and leaving the passage blocked.  Also, not sure if it's a web only issue, but the audio was completely distorted and inconsistent.

Submitted

I don't want to be on the receiving end of that delivery.

Submitted

Really liked the core idea and the delivery gameplay concept! The movement mechanics feel fun and fit the jam theme nicely. The only thing that stood out to me was that visually everything feels a bit too uniform at times, which made it a little tiring for my eyes during longer play sessions.

Still a very creative and enjoyable project overall. Great work!

Submitted

Thank you for the game!

The biggest issue I had was the drone getting stuck under a box and no longer being able to move.  The would sometime happen if you connected with the box and didn't fly away, like I did the first time I tried, not understanding the controls, and not being able to move after that.

After getting past that, it was an interesting and fun game, Getting boxes through some of those openings is tricky!

Thank you for the game!

Submitted

really fun

Viewing comments 40 to 21 of 50 · Next page · Previous page · First page · Last page