Hi, for the first part, I have tested it with more hp, but I felt that the extra hp at the start trivialized the early first two rooms. We have also talked about being more obvious about the enemy amount, but I felt, that without an obvious tell, it would feel more dangerous. As for the blocking system, in hindsight was a big blunder. Since we all knew the damage each enemy does, it didn't occur to us to add it to the UI. But each enemy has an amount of ATK, which deals 1 damage to the player. For example the Turret has 3 ATK, which means each enemy Turret alive deals 3, So if there are 2 enemy turrets in a group, then they deal 6 damage after every roll. So if you block 3 damage, you still take 3.