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Hyper Depths's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #262 | 2.311 | 2.778 |
| Audio | #284 | 1.849 | 2.222 |
| Originality & Innovation | #296 | 2.126 | 2.556 |
| Theme | #320 | 2.126 | 2.556 |
| Overall | #330 | 1.960 | 2.356 |
| Fun & Game Design | #380 | 1.387 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(REQUIRED) Your game's gd.games url here.
https://gd.games/ncodem25/hyperdepths
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Comments
The visuals are genuinely the standout here — on1pher and MOHMOH both called it out and they're right, there's clearly a distinct aesthetic vision. The main hurdle everyone is hitting is understanding how to play even after the tutorial, which is a common jam problem when a concept is more complex than usual. A cleaner onboarding flow — maybe one mechanic introduced at a time instead of all at once — would unlock a lot more of the experience for players. MOHMOH's tip about keeping SFX volume at 50 or below by default is worth noting too. Submitted with only 1 hour 43 minutes to spare — that kind of deadline pressure alone deserves respect, keep building!
Feel free to check out my sky platformer too if you get a moment!
Hyper("EON")
It feels more like "to the bottom" than "to the top" but it was a nice experience.
I'm not going to give you a score so as not to disadvantage you, but I didn't understand anything about the game, even with the tutorial, not much happens.
It’s unclear how to play or what the goal is. The SFX are a bit loud, always put 50 or less in the volume options. Visually interesting, keep it up!
i couldn't figure out how to play it, but the graphics are really cool and it looks like a really fun game
I'll try to fix this problem (if I'll continue this project after the game jam)
The GDGames link saved you from being ignored. But damn, it's totally unclear how to play — you need to write a whole tutorial book for this.