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A jam submission

Hyper DepthsView game page

Submitted by NCodem — 1 hour, 43 minutes before the deadline
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Hyper Depths's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#2622.3112.778
Audio#2841.8492.222
Originality & Innovation#2962.1262.556
Theme#3202.1262.556
Overall#3301.9602.356
Fun & Game Design#3801.3871.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

(REQUIRED) Your game's gd.games url here.
https://gd.games/ncodem25/hyperdepths

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Comments

Submitted

The visuals are genuinely the standout here — on1pher and MOHMOH both called it out and they're right, there's clearly a distinct aesthetic vision. The main hurdle everyone is hitting is understanding how to play even after the tutorial, which is a common jam problem when a concept is more complex than usual. A cleaner onboarding flow — maybe one mechanic introduced at a time instead of all at once — would unlock a lot more of the experience for players. MOHMOH's tip about keeping SFX volume at 50 or below by default is worth noting too. Submitted with only 1 hour 43 minutes to spare — that kind of deadline pressure alone deserves respect, keep building!

Feel free to check out my sky platformer too if you get a moment!

Submitted

Hyper("EON")

It feels more like "to the bottom" than "to the top" but it was a nice experience.

Submitted

I'm not going to give you a score so as not to disadvantage you, but I didn't understand anything about the game, even with the tutorial, not much happens.

Submitted

It’s unclear how to play or what the goal is. The SFX are a bit loud, always put 50 or less in the volume options. Visually interesting, keep it up!

Submitted

i couldn't figure out how to play it, but the  graphics are really cool and it looks like a really fun game

Developer

I'll try to fix this problem (if I'll continue this project after the game jam)

Submitted(+1)

The GDGames link saved you from being ignored. But damn, it's totally unclear how to play — you need to write a whole tutorial book for this.