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A jam submission

Green ConnectionsView game page

Submitted by B3Nc3Tr0n, jucfiction, sasuone — 35 minutes, 10 seconds before the deadline
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Green Connections's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1452.9172.917
Mechanics#1473.5003.500
Overall#2303.3333.333
Theme#2693.4583.458
Fun#2883.0423.042
Music#2932.9172.917
Aesthetics#3473.1673.167
Sound#4272.3752.375

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
3

Did you use any existing assets? If so, list them below.
No, everything was made from scratch during the jam.

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

This is very impressive for a week long jam!! Sad that I couldn't play much for the purpose of the review but I plan on revisiting it with more time haha. Very cool game tho! :)

Submitted

This is very impressive, I did feel a little lost even with the guide but I got the idea

Developer

Thank your for playing

Submitted

This was a very ambitious game. I got stuck because I could not find any rocks to destroy, nor could I find any way to get steel to build wind turbines.

Really impressive amount of content in a week. I would have liked to see more of a tutorial. There was so much going on and it was a bit overwhelming.

Developer(+1)

Thank you for playing our game, if you’d like to get the full experience you can follow the guide on the written games page.

Submitted

Really impressed with the amount of content in such a short duration, and also the fact that you made pretty much everything from scratch! Great job :) I liked the twist on the traditional city builder mechanics and adding an environment/ green angle to it. The quests were excellent and its a really good way to explain easy tasks especially early on in gameplay. In case you want to continue on this project after the jam, here are a few suggestions: 1. Adding more audio visual feedback would greatly enhance the experience - especially placing, buildings, removing buildings etc. 2. While the tutorial explained some mechanics, it could be a bit more elaborate in-game (i know that for a jam this is a constraint, but for a larger game, you can spread it out over a longer period of time)  3. Scrolling while on top of a UI element also zooms camera in/out (small bug, but can be easily fixed) 4. It could be a bit overwheling to see a large number of resources and numbers when opening up for the first time, You could phase it out, introducing one element at a time or one menu at a time so as to avoid cognitive overload for the player. Overall great work though, well done!  

Developer

Thank you for your feedback. We are glad you enjoyed our game. Those are great ideas! We thoght of some of them and will definietly pay attention to all on our next Jam.

Submitted

Everything is well explained and still there are so many moments where new discoveries are pushing the player forward, i really enjoyed the progression.

 A couple quality of life improvements could be smaller trains models and a feedback sound for the buttons in my opinion.

Developer(+1)

Thank you for the kind feedback. We are very happy to hear you enjoyed the discovery it was one of our intentions by skipping steps in the quests and let the player figure out what to do.

We were planning on doing a more complex train system with multiple train types and visual upgrades but it sadly had to be cut from the Jam scope, we ran out of time. And the same goes for sound effects we had lots of ideas but wanted to do everything ourselves and didn’t have time to record them. :D

Submitted(+1)

Impressive amount of work. I enjoyed the game and made it to the end. The concept is really good. Everything worked great. I loved the layered map and that some items can only be build on the specific layer. Great job. Congrats for your submission!

Developer

Thank you! We are glad you enjoyed it. The design intent was that players will put down buildings on the surface/underground and some of the buildings have a counterpart on the other layer that appears on it's own so the players would be surprised by it. And for single layer buildings we wanted players to figure out what goes on what layer.

Submitted(+1)

The amount of content is incredible. Idk how you were able to fit a complete city builder in a jam timeframe.
I was able to reach all the way up to two ressearch that wouldnt unlock and one train upgrade that glitched.
However, the complexity of this is amazing. You have a solid skeleton to update the visual and polish everything!

Developer

Thank you! =) We tried to do what we could in 10 days, but we wanted to do even more. Thanks for your feedback, and thank you for your time playing, rating, and leaving a comment. 

Submitted(+1)

Wow this is amazing! I noticed you do have 3 people working on this but this is still very good in such a short time. Mind to share how you distribute works? I particularly love the guided achievement mechanism, very professionally done. By the way, all good and like the music too for some reasons though it didn't loop when I finished the underground rock destruction part, not sure if it my machine or what.. but maybe look into it. 

Definitely way better than mine but if you have time, please come try out my game and give me some ideas how to improve. This is my first one game published and for game jam too so far it has been an amazing experience trying out many games :)

https://kirkovski.itch.io/muz-connect

Developer(+2)

We were in voice chat most of the time, talking about what we were doing - and probably laughing a lot too :D We were two developers and one artist, and our only rule was: “everyone is a designer.” Luckily, we all had a very similar mindset, so we agreed on things easily and could build on each other’s ideas. We used the Azure DevOps board to keep track of everything and to know what to do next.
I wanted to give the game something special to remember this joyful development by, so I asked everyone to make a statue :)

Well, we had a very shy “musician” (🫣✌️) who thought that maybe some players would quit the game if they got tired of my tongue drum… :DDD But thanks to you and your kind words, we fixed it. =)

I’ll definitely try your game too! =)

Submitted

What a team spirit you all have.

Thanks for sharing your setup/experience with me. Definitely going to try some collaboration in future once i am confident about my craft :)

Submitted(+1)

Super professional! It's amazing you managed to get this done in a week--if you had told me it had been multiple months I would have believed you. I got a bit confused on what to do at points--I really think you should add that 'how it works' text popup you have on things like the silk on near everything, even the buttons at the top--but still had a lot of fun (especially destroying things). Awesome work :)

Developer

Thank you for the feedback we are glad you had fun playing. It's a good idea to add the tooltip to everything we'll do it next time.
We just uploaded a round of bugfixes and economy balances, the game should be easier to play now. We also added a recommended progression list to the games page that you can follow to reach the end.

Submitted(+1)

First of all, the scope is admirable for a jam game. The UI looks quite professional and conveys a lot of information without being cluttered. Details like smooth transitions and reactive UI elements add a great layer of polish. The atmosphere matches the genre perfectly, and the music is soothing, honestly, it's somehow reminiscent of The Sims 2. I also loved the tutorial and the small tasks given at the beginning.

On the other hand, I must admit that the building and resource production mechanics were a little confusing. One minor suggestion would be allowing the player to pan the map with the mouse instead of WASD. Also, this might just be an issue with my screen resolution, but when the game is not in full-screen mode, the menu doesn't scale properly and some elements overlap. 

Great job!

Developer(+1)

Thank you for your kind feedback it warms our heart that you liked so may things about it.
We planned a lot more quests and story descriptions but had no time to put it in the game before the Jams submission date.
We just uploaded a round of bugfixes including the UI scaling.
Paning the camera with the mause is a good idea, we'll do it as an option for our next Jam if it falls in the same control style.

Submitted(+1)

There's an impressive amount of stuff in this! Unfortunately I didn't get to experience much of it first hand.

I softlocked myself the first time by playing around with buttons before the tutorial introduced concepts I had already done; namely destroying the factories.

The second time I tried to carefully only do things the tutorial said to do, but in order to build the Worm I needed energy, so I made a couple of solar panels. However, the solar panel quest activates after placing the Worm, so I needed to make five more in addition to the two I already had. That used up too much money and I couldn't progress past needing wind turbines. I didn't see any way to actually produce money through any of the available things.

Developer(+1)

Thank you for the feedback, we sadly didn't have time to balance economy before the Jam submission time. We just uploaded a round of bugfixes and economy balances and do hope you come back and try our game again. There is also a recommended progression list in the description now. And if you still run out of resources placing statues should give you some.

Submitted(+1)

The game feels really good, all the UI interactions are smooth, the theme and mechanics are really interesting for such gamejam. Found myself actually enjoying the game for quite a while!

Honestly, the scope of the project for such period of time given for development blew my mind. Overall, amazing game, absolutely loved it!

Developer(+1)

Thank you for the kind comment. We are happy you enjoyed playing our game. We had a lot of fun making it and didn't want to cut the scope or any ideas.

Submitted(+1)

Making a city builder in such short time, also while creating all the 3d assets is quite impressive! The quest tracking after you get quests didn't work so well for me, sometimes I completed something, like demolishing factories, before I planted the first tree, which made it so that the quest was not doable for me. So I restarted the game and then this time because I researched something earlier than the quest came, I couldnt do it ever too. I just ignored it and kept on playing and it was nice. Afterwards though I was out of money and didn't know how to earn any, waited a bit but didnt seem like anything was generating, maybe I missed something and didn't play properly but I really can see the effort you guys did put in and wanted to actually play "building the stations and connecting stuff with subways" part as well, would appreciate if you can tell me how to proceed in game so that I can play it for longer. But even for the part I've played it looks very very nice, thx in advance.

Developer(+1)

Thank you for the feedback. We are happy you had fun playing our game. We just uploaded a round of bugfixes and economy balances. We also added a recommended progression list to the games description that you can follow to reach the end. But the economy overall should be more forgiving now and let you play freely. You can generate money by placing down stations and connecting them.

Submitted (1 edit) (+1)

Fun game. UI seems to work better in fullscreen, It would be better if it had more sound effects. Good experience overall. The music had a very relaxing vibe. 

Developer(+1)

Thank you for your kind feedback. We just pushed a fix for the UI scaling. We had a lot of ideas for sound effects but had no time to record them in the 10 days.

Submitted(+1)

Making everything from scratch during the jam is super impressive. I found the UI kind of breaks if it isn't full screened and I think the tutorial could be a little more user friendly but overall I think it was a fun game and I'm impressed with all the content you were able to squeeze into this 10 day game.

Developer

Thank you! You are absolutely right - if we had more time... we definitely made more content instead of fixing these :DDDD (but seriously, good point! =) )

Submitted(+1)

A nice game. I like the interplay between the surface and the underground. Great work.

Developer

Thank you for playing our game, and thanks for your kind words =)

Submitted(+1)

I'm impressed with what you guys managed to do. the UI is very smooth, the graphics are basic but you managed to fit it in the consistent theme ! I presonally struggled to get far along with the level, but that didnt stop me from enjoying and appreciating the development that went into developing it ;)

Kudos and GG lads !

Developer (1 edit)

Thanks for spending time with our game, you got a point - and we really grateful for the feedback — our developers are feeeeeling appreciated!! :P 

Submitted(+1)

I may be biased, but I love anything with a green or eco theme! This was a super ambitious project and while it’s definitely rough around the edges, it’s amazing what your team came up with in 10 days. I’m going to play around with this some more later tonight, really nice job!

Developer

Thank you!!! we’re really happy about your feedback:)))  and wow, we also think green and eco technology are the future! It would’ve been cool to make it a bit more sci-fi while still keeping it built on scientifically sound foundations, but there just wasn’t enough time for that during a game jam :D

Submitted(+1)

Whoa!  Very cool.  Y'all made a city builder in 10 days!  The UI is great, but for anyone that plays you need to go full screen or the panels are on top of each other (at least they were for my setup) if you just play it as is in the browser.  There is a ton of content here.

Developer

Thank you, really good to read that you see it this way!

Yeah, by the end we didn’t really have time to experiment with the browser more. Thanks for spreading the word to the others :)

Submitted(+1)

I really think you all have a great game concept here. I loved the idea of the underground and surface level. I just had a bit of trouble with placing things and getting energy. I wished there was a little mini tutorial perhaps? But overall great job of building quite a substantial game!

Developer

Thank you! =)

I thought it would be better to let players explore instead of showing everything directly, but for example: it would have been nice to show the difference between underground and surface buildings with an icon. (We ran out of time - not out of ideas :D  The bamboo resource was added to the game... on the very last day! :DDD)

Thank you for playing and for sharing your thoughts with us. =)

Viewing comments 21 to 2 of 21 · Next page · Last page