Addictive! I think the only thing this needs is some additional weight to the swinging. You whip left and right so fast its really hard to time the jumps up, but other than that, the mechanics are phenomenal. Great game!
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Vine Climber's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #108 | 3.545 | 3.545 |
| Sound | #200 | 3.182 | 3.182 |
| Aesthetics | #205 | 3.545 | 3.545 |
| Fun | #209 | 3.273 | 3.273 |
| Overall | #320 | 3.091 | 3.091 |
| Mechanics | #348 | 2.909 | 2.909 |
| Theme | #485 | 2.636 | 2.636 |
| Story | #627 | 1.455 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
no
Comments
The atmosphere and progression through the different biomes are really charming, and the music/sound design carry the cozy vibe well. The dew/shop system also gives the player a reason to keep climbing.
The main thing holding it back is the vine physics — a lot of players mentioned the swinging can feel stiff or unpredictable at times, especially when momentum suddenly launches you. But for a jam game made in a short time, it’s honestly impressive and has a strong foundation.
It's actually my first time to create a game. This process makes me really admire the game designer how they can put themselves into others' shoes and need to make lots of considerations so players can enjoy more. I am glad you like the good parts of the game and the mechanics is the area that I need to work on more. Thank you for your comments!
Pretty fun game! The concept is pretty simple but engaging! I'm not really a fan of how the vine physics work though since it feels a bit stiff at the moment but its understandable in a game jam setting! I like the vibes and the music and sound effects are also quite nice! Great work!
This was a pretty fun game. Swing from the vines and flying was a bit hard to predict but it was really funny when my character would go flying. I enjoyed playing it.
I did discover a glitch. When my character was flung really fast off of one of the bigger vines the game started glitching between the falling and the game over screen
Very pretty game 😄 The colors, music, and sound design felt really cozy and relaxing.
The only thing I would probably improve is the vine physics. Right now it bounces downward a bit like hitting a wall or trampoline. I think it would feel more natural if the movement slowed down at the very top of the swing, then accelerated while falling down, and slowed again at the top — more like real swinging momentum.
But overall, really charming atmosphere and presentation 👍
I made it to the top! The biome switching was impressive and the store integration gave me a reason to collect dew drops.
I sometimes found vines went from gentle to the extreme swing too quickly and I fell a lot. I noticed that my current height didn't update when I fell lower, but stayed at the max height until I surpassed it.
I see in your text you say "powered by DeepSeek AI collaboration". What exactly does that mean?
You are awesome that can make it to the top! I understand that there is room to improve for the swing mechanics and thank you for all your advices!Yes, there is a need for me to tune that mechanics to make it more smooth and I am working on it. DeepSeek AI collaboration is that I haven't written a code in the game making, 's mainly on vibe code.
Nice idea! Took a while to get a hang of the controls, but it felt like a more loose Donkey Kong Jr!
I can definitely see this being expanded on for mobile or a highscore chaser with lava underneath or something. lol






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