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RISESTRIFE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #91 | 3.000 | 3.000 |
| Graphics | #111 | 3.308 | 3.308 |
| Originality & Innovation | #166 | 2.923 | 2.923 |
| Overall | #173 | 2.862 | 2.862 |
| Fun & Game Design | #222 | 2.615 | 2.615 |
| Theme | #281 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(REQUIRED) Your game's gd.games url here.
https://gd.games/games/ee0375e8-5b7b-4308-aa42-636320a1050b
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Comments
Graphics, audio, effects, all well done.
Was a bit difficult.
The art is really nice and music is good too I really enjoyed playing it. Pls play and rate my game too if you have time.
For a first ever jam entry this is absolutely staggering — a horizontal bullet-heaven roguelite with voice lines, custom character portraits, a save system and dialog written all the way to floor 100 is the kind of ambition that takes most developers years to build up to. The art style and sound design are both excellent and the story concept of being trapped between zombie hordes below and territorial gangs above is genuinely compelling. The roguelike upgrade tree with missiles, mortars and multishot sounds incredibly satisfying once it opens up. Balancing the early difficulty curve to let more players reach that point would really unlock the full experience for everyone. Remarkable work — can't wait to see what you build next! Feel free to check out my sky platformer too 😊
The art looks amazing
really well mad game and the music fits nicely
It is very difficult, but overall the game is really good
yeah the jam was full of lessons i was worried because i only had built out the first 20 levels of content so if players could clear it in 15 mins there'd be nothing left so instead of opted for a really difficult run i can clear the 20 levels when it doesnt memory leak but its really hard now. you have to time the nanoblitz upgrades when you need to full heal and you've gotta jump every bullets and try to overfarm every level without getting behind the sudden death horde wall where they get like 5x stats. That said i can do all those things because i designed it and know it all i've since gathered other players dont understand all the layers of complexity and just see it as really hard instead of fun, they're not surviving long enough to have missiles and mortars and 5x multishot with fire ignition and penetration and exploding rounds etc where you can clear whole screens i made it too hard trying to extend the content and instead drove people away :\ but its all good experience you can learn from the whole process.
FUN GAME ❣️ YOU CAN ALSO TRY MY GAME AS WELL , HOPE YOU WILL ENJOY❣️
I won't believe this game was made in 9 days... Following the theme u made a amazing game. Yeah and this has so much content and even a save system. THE ARTSYLE AND EVERYTHING FEELS SO NICE.. OVERALL LOVED THIS GAME;)
rated, thanks i appreciate that i really tried to nail down the theme and story wanted it to be abit of a theatrical thing figured at the time i didnt have the capacity to improve on like 90s era graphics but at least i had a way to pack in audio dialog to build up a story they couldnt do in the past due to storage reasons. I enjoyed the concept too it just kind of fell together nicely to be fleeing a dying city thats becoming overrun by zombies from the lower levels i like the way you're running from zombies and running into gangs who are trying to lockdown their territory to protect their people from zombies so you're stuck between a rock and a hard place. The jam theme really helped define that system it just kind of fell together so jams are great to inspire.
Very well made game in such short time of course some jank is present but i'm the last person that should talk about that haha. A lot of effort went into this game and it shows. A really nice entry, good work!
rated
Bro, I can’t believe you finished this game in just 5 days — with so many elements and even a save system.
The roguelike mechanics especially really hooked me. I love your game.
rated, thanks i appreciate your kind words
You followed the theme AND made the game into a roguelike?? Sign me up. Definitely one of the best games out here. It's a unique concept because
1: It's pretty hard to consider,
And 2: No one will believe the game was finished in 9 days.
Honestly, it feels like you gambled with time a little here but you most definitely thoroughly polished it. Absolutely marvelous! Even if there are bugs, that's just human, if it didn't, you'd be a real machine.
rated. you raise valid issues i knew i'd face from the start but for me building that was the win its worth more than the prize just gotta release it so im not bothered i enjoyed the jam because it made me work way harder, im pretty competitive :D
It's a cool game. I absolutely love the sound design. The jump mechanics feel janky, though. I couldn't get it to wor
thanks i'll find some time to go through this tomorrow and give you a rating its 5am lol. i did struggle with too much ambition for sure trying to do like voice lines and custom portraits and models i took on too many things with nothing prepared was my first jam so i really had no idea what i was doing with regards to time management of a jam schedule. I packed as much in there as i could like the dialog runs up to floor 100 lol think i was too busy focused on tweaking the wrong things :D
For your first jam that’s insane, though. I didn’t even get to touch sound design. Good luck.
good bro keep it up!
by the way i also made a game in this jam named iblis here is the url plz play it and rate it! here is the url /jam/gdevelop-big-game-jam-9/rate/4600815
Dude i don't watch horror that was creepy but i couldn't stop my curiosity from a design perspective that really well made and a treat to see how you did things. Make sure you release that someday. Rated!