I'm super bad at this, but Its so good I keep trying. I love how the progression keeps the player from really sticking with a single strategy - at first I thought just swinging around a fixed anchor would be good, but then the [!] blocks got in the way so i had to be more careful, and then the snipers straight up punished that kind of thinking. The bosses kept things fresh, too!
There are some very minor areas for polish -
- Several of the text-heavy screens have some text layout issues (see below)
- Game doesn't actually pause when the game is over

I agree with b8horpet about the the directions after switching orbs being unintuitive. Maybe flipping that could be a setting?
Impressive work, though!