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(+1)

I'm super bad at this, but Its so good I keep trying.  I love how the progression keeps the player from really sticking with a single strategy - at first I thought just swinging around a fixed anchor would be good, but then the [!] blocks got in the way so i had to be more careful, and then the snipers straight up punished that kind of thinking.  The bosses kept things fresh, too!

There are some very minor areas for polish -

  • Several of the text-heavy screens have some text layout issues (see below)
  • Game doesn't actually pause when the game is over


I agree with b8horpet about the the directions after switching orbs being unintuitive.  Maybe flipping that could be a setting?

Impressive work, though!

Yeah got you suggestion regarding that, i will implement it, and about the UI, mismatch, i think thats because i have optimized it for 1920*1080 only, yk short on time🥲. But thanks for the review!!