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A jam submission

Boxed InView game page

Platform through a series of connected rooms as they merge and unmerge and go for the fastest time!
Submitted by Arezet — 21 hours, 52 minutes before the deadline
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Boxed In's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#523.8803.880
Fun#523.8403.840
Sound#793.5203.520
Overall#823.8003.800
Music#1273.4803.480
Aesthetics#1733.6403.640
Theme#2373.6003.600
Story#3542.1602.160

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2. Main programmer/designer/artist, audio

Did you use any existing assets? If so, list them below.
No

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

Wow, the mechanics are really great! The music is enticing, the simplistic art direction works really well, that's a hit! Good job, this is a great entry!

Submitted

Really really cool game, really cool mechanics!  Pulse pounding soundtrack is great and sound effects keep things exciting.  It does a great job of starting off easy and then ramping up the difficulty consistently; very balanced.  Sometimes the negative space can feel buggy and I got a few deaths that felt like it happened because I touched the corner of a narrow space without any obstacle nearby, but it happened quick so maybe I did get smooshed?  My only other criticism is that I didn't like how being in a moving box would move you along the floor with it when going left and right which, while was some added challenge, felt more frustrating than like something adding to the gameplay.  I'd recommend trying to remove that and seeing how it feels, but I could be completely off with that.  Either way, this is fantastic!

Submitted

5 star game. Amazing job on the level design. It takes creativity and skills to achieve this. Good job on the animation of the player. It feels more alive!

Submitted

Dude, you did an excellent job with this.. It plays so very well. What an interesting concept.

Submitted(+1)

The level mechanics of this with the moving windows was awesome! Really well done!

Submitted

This is a fun game! I quite enjoyed the aesthetics, especially the squash and stretch. The level design is also great. Great job!

Developer(+1)

Thank you! I finally patched the collision bugs yesterday too.

Submitted

Listening to the music while writing my review. Shawn, you're great ! ;-)

Your game is really good ! Perfectly in the theme ! I like the simple aesthetics with no thrills but squash-and-stretch on the cube. The VFX are well done (maybe the score should not shake with the rest). That's very pleasing !

Boom, I died into bubbles ... Even this is funny.

I had some problems with some collisions where the rooms connect (as you mentioned in your description). I got crunched without reason, and in the 4th level it's frustrating.

If you manage to improve the collisions, I think I'll come back to play.

Thank you both a lot ! I had a real good time.

Developer(+1)

Thank you! I plan to fix the collisions, I'll let you know when it's done!

Developer

I have fixed the collision bug if you wanted to give it another shot.

Submitted

Hey, you managed to make Grant and Jenna play your game live, congratulations ! Good that you could solve the collisions on time.

I'll give another try before the end of the week. I'll post a new comment directly on the game's page.

Submitted

aaaaa I died right after collecting the last trinket and had to restart level, how could you do this to meeeee :'(

Jokes aside, I love jumping puzzles and this one is rly simplistic in its style, it just works :D

Developer(+1)

Thank you! I'm really happy how the background effect worked out.

Submitted

This is a really clever idea! And a really ambitious one for your time frame. 

The first stage you encounter spikes on (Stage 6 I think?) killed me like 30 times, I just wasn't being lifted with the ground and would just die as it moved up through me. Up until that point I wasn't having too many issues as long as I was cautious around edges. It was a really good idea to include a skip level feature.

Other than a little roughness with the collision, I really enjoyed it. The movement of the levels was kind of mesmerizing, I kept asking myself, "is the solid ground moving or is the empty space moving?"

Developer

Thank you! I meant to work on this a little at a time over the jam but my PC bricked, lol. I had to compress it into the last weekend, I'm surprised I finished.

Yeah, that level is unintentionaly hard because of the collision bug.. I plan to fix the collisions before the end of voting.

I like to include a level skip for just these cases, glad you liked it.

Developer

I have fixed the collision bug if you wanted to give it another shot.

Submitted

For 72 hours you did an amazing job!

I wasn't able to get through every level properly, but I did use the level skip option to check them all out.

No point mentioning the glitches you're already aware of, but I think there's huge potential here.

Despite simple boxes it still looks good, thanks to the squash and stretch animation of the player character and the smooth motion of the shifting rooms over the moving background.

Developer(+1)

Thank you! I plan to fix the collisions before the end of voting, so we'll both see the game the way it's meant to be.

Glad you liked the squash and stretch. I didn't have an artist so needed to make it look good another way.

Developer(+1)

I have fixed the collision bug if you wanted to give it another shot.

Submitted

Fantastic!


It felt so nice to be able to use the moving boxes without unexpectedly getting crushed to death. There was still a bit of that in the final level, which is where the vast majority of my deaths were. But I was able to complete it this time!

Submitted

Nice little game. Very minimalist. Very unique I must say, but it can get a little frustrating. On the fourth level (the one with 3 boxes two of them going in circles in opposite directions). It kills me simply for stepping in the box, even if it barely touched me. Good game overall 

Developer(+1)

Thank you!

Yeah, it's a known bug and I plan to fix it before the end of voting. The collisions are a little buggy on corners and can accidentally trigger the "crushed by platform" script.

Developer(+1)

I have fixed the collision bug if you wanted to give it another shot.

Submitted

Submitted

I was not on time to update my review. It can get frustrating I must confess. many times one of the boxes gives my character some momentum I would not like to have to control better my jumps. It is a good game overall

Submitted

quite a unique level design for side scrollers. I like playing this. 

Submitted

The effects and mechanics are awesome. 

Corner collisions ruins runs but this is still really good

Developer

I have fixed the collision bug if you wanted to give it another shot.

Submitted

Fun little game, great idea for a puzzle platformer! The shifting backgrounds for the platforms was exected well

Only bug I encountered was not being able to jump when next to ledges but you're aware of this in your itch page description.

Good job!

Developer

Thank you! I have fixed the collision bug if you wanted to give it another shot.

Submitted

Definitely needs some work on the collisions, as I kept dying by moving sideways on an upwards moving block, but it looked pretty trippy! :D

Developer

Thank you! I have fixed the collision bug if you wanted to give it another shot.

Submitted

Really cool idea that was well executed well done! I think the levels need to be a bit tighter there is a lot of waiting around but still it has the juice. 

Developer (1 edit)

Thank you! I did encounter a design confict from it starting as a puzzle game and turning into an action game. Well spotted haha. I tried to strike a balance between the two play styles.

What do you mean by "tighter?"

Submitted (1 edit)

The game is SLICK. But it also has the jank. Moving upwards rooms are basically just a death sentence

Developer

Thank you! Yeah, collisions at the very end of ledges is a little buggy. I didn't have time to fix it during the jam but I plan to upload a patch before voting ends.

Submitted

This game has a very strong concept and is implemented really good, it felt quite polished gameplay wise, I had some troubles being squished into a moving floor under me sometimes, that killed me, but i'm really bad at platformer games so I'll blame myself, the music wasn't really my thing, the sound effects where good and you followed the theme very well with this strong concept, very well done! :) i couldn't get passed this level :D

Developer

Thank you! Yeah, being squished by floors converging on you is an intended feature, sinking into the floor is a known bug.

There is a skip level button (and a walkthrough video) if you want to see the rest of the game.

Developer

Good news, sinking into the floor has been fixed.

Submitted

This is really well done in the time you mentioned. Sure there is the collision bug that is a bit in the way, but I was smiling through my "deaths" anyway. The theme is absolutely present in your mechanics and I had a good time. Great job!

Developer

Thank you! I'm pretty happy with my theme interpretation.

Developer

I have fixed the collision bug if you wanted to give it another shot.

Submitted

A simple yet really fun puzzle platformer - had a lot of fun with this one. GG!

Developer(+1)

Thank you!

Viewing comments 21 to 2 of 21 · Next page · Last page