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ORBITCHASE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Creative Twist on the Original | #1 | 4.467 | 4.467 |
| Overall | #3 | 3.787 | 3.787 |
| Best Most Like the Original | #5 | 3.333 | 3.333 |
| Game Completeness | #7 | 3.867 | 3.867 |
| Sound Design | #9 | 3.533 | 3.533 |
| Artistry | #10 | 3.733 | 3.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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How long BEFORE the jam did you work on this game?
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This game was entirely made during the jam.
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Comments
love the new gimmick. shame i couldn’t get keyboard to work on Chromium.
So far it's my favorite game! Really fun to play, with amazing art. Congratulations on the idea, excellent game!
I have to say WOW! This had me coming back to it and I meant to leave a comment earlier but was left playing another go of it! The abilities added were a great touch to the game and fit the theme well! I enjoyed this one a lot and I'd say touch up on a few things like the UI and direction for the player and I'd give this a solid 5/5 ! Keep up the great work, looking forward to updates!
Very unique game mechanic! Would be nice to stick to either mouse or keyboard only for such a simple game. It felt a little too luck based at this time. Might have been nice to have a first level with no enemies to help the player get used to the controls. An ability to go invincible for a few frames to dodge enemies as you land would be nice to bring back a bit more skill.
Very cool submission
Delightful art & sound. The combination of gravity mechanics with the original's premise was executed almost flawlessly. I say almost, because one thing I did struggle to get used to was the (seemingly unnecessary?) mix of keyboard and mouse controls; specifically the mouse left/right click to start orbiting. Simply allowing the use of WASD and/or arrow keys would've resulted in much more fluid gameplay, in my humble opinion.
But in the grand scheme of things, this is super well done.
Great job! I really like the twist regarding the movement. I found it a bit difficult to time my jumps right to not get eaten by ghosts though.
This is definitely one of the more creative twists! I love that you completely re-thought the movement, so that it's not even taking place in a maze.
Maybe I just need more practice with the controls, but I found it a little too frustrating to try to navigate. Seems like I couldn't land on a planet without being immediately tackled by a ghost. I also had the issue of them respawning right on top of me. Basically, I feel like if I used a power pellet, I had to jump/move very quickly/frantically, which doesn't mesh well imo with having to wait until I'm at the right angle to launch off of the planet to where I want to go. So most of the time, I felt like I jumped off at a random angle and basically had no control over where I landed. Maybe if the power pellet lasted a little longer it would help? Or maybe if I had some slight in-space control? Overall, I really wanted to keep playing but got too annoyed to even beat the first level.
Otherwise, I thought your implementation was cool, and the sound design and visuals are very well polished. Good job overall! I know difficulty's tough to get right, so I hope I was helpful and not discouraging!
Whoa, a space style Pac‑Man remake is such a fun idea. The movement felt fresh compared to the classic, and the theme worked really well!
I like this game very much. Would never have thought to combine space navigation with PacMan! Great retro-arcade visual theme running throughout. Once I got the hang of the controls it was easy to play. Only small gripe is that the ghosts have a habit of respawning right on top of me, perhaps just my bad luck.
Hello there! Thanks for submitting 🤗
Just so you know, per Rule 2, you must not include "Pac", "Man", or any other play on words of the name Pac-Man in your game's title!
I have to disqualify this TEMPORARILY -- That is, as soon as you update your game's title, I can requalify you!!
Please make a reply here when you've updated it to help me know you've made the change 👍
Oh my bad, sorry for that. Now it’s fixed, thank you!!! :)
Wooo!