Wow this looks amazing, definitely interested in checking it out for a future jam game!
CrypticTM
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Thank you for checking it out! Update v0.1.5 for the web version will be availlable after the 18th.
Lots of great stuff added with that moon getting more dialogue options as well as some lore behind the project. Were you able to find the hidden easter eggs? There's also a voicelog added in 0.1.4 (jam version) that hasn't been found yet!
WOW! The music and the atmosphere alone had me intrigued to check this out when you were posting in the discord. The compactor was probably my favorite feature, the ability to stack items in that clever way is very unique among the entries. Keep up the great work! I am really looking forward to the post jam update for this one! Already felt like a complete game!
Great game! Enjoyed the spooky atmosphere as well as the clues and diary entries. Small error on my end but that may have been the browser I used. When I switched, there wasn't any issue when using Firefox (which usually gives me trouble with WebGL) I'd love to explore more of the game when it gets an update!
Keep up the great work! +1 +1 +1 
Hey thank you for checking out the web build!
Due to time constraints and the game engine I initially chose, the web export wasn't available. So, I decided to remake the game within the last two weeks of the jam (in Godot) to have a web version available. The main vision is to eventually be a 1:1 recreation of the downloadable version (More complete, still buggy version of game).
For the broken world, there is a way to get out, several ways actually... this will be expanded upon in the post jam update (v0.1.5) where you'll get a chance to go inside the main game. (With more of the moon added, images from devlog found on Gamejolt)
For development and to test the post jam versions before they go live on itch. -> https://cryptictm99.github.io/Link-Of-Realms-GLJEntry/
Please note that v0.1.5 will not be uploaded to itch until after August 18th.
Does the web build need to be a complete 1:1 recreation of the downloadable version, or is it okay if it's missing some features as long as the core gameplay and overall experience are the same? For example, if I include a mining depths area in the downloadable version but I'm unable to fully implement that feature in the web build due to technical or time constraints, would that be acceptable, or would it risk disqualification?
Just looking for clarification so I know how closely the two versions need to match. I'm having an absolute blast working on this jam and just wanted to make sure I'm staying within the rules. Thanks!
I really enjoyed the intro! This game has a great retro feel, something you'd see in a showcase in an arcade bar! Looking forward to updates on this one! Keep up the great work!
I didn't read the page at first and was a little confused on how to restart, but this was really fun regardless! Would be really cool to see a leaderboard system implemented.
Really enjoyed this game, had a lot of fun with the change from small kitty to tiger ! That was a unique twist! Looking forward to updates on this one.
Small takeaways, the loading into the map had taken a few tries as it was stuck loading in a wolf beside a tree.
The rats sometimes can walk on top of collision points not allowing the player to reach them.
Aside from those it was a great experience, keep up the great work!
Really good work on the 3D system , I felt the wobble could be adjusted, it felt a little much during the first few minutes of the game. I enjoyed the slide and crouch mechanics, it felt different than the average teleport from side of the map to the other. Enjoyed your work! Keep it up and look forward to any updates on this one!
I have to say WOW! This had me coming back to it and I meant to leave a comment earlier but was left playing another go of it! The abilities added were a great touch to the game and fit the theme well! I enjoyed this one a lot and I'd say touch up on a few things like the UI and direction for the player and I'd give this a solid 5/5 ! Keep up the great work, looking forward to updates!
Thanks for checking out the game. I appreciate your feedback a lot! There are two different dialogue parts that come up if you get score of 10 and 100 in snake. Its suppose to be one of the three minigames I added as a way for the player to get 'distracted' from the main task. The lore was written overnight as I was crafting the movement system so it was very touch and go. Most are mentioning the delay is taking away from the main experience, ill make sure to have this quicker or set a more clean direction in future updates.
Found this to be a great interpretation of the theme. You nailed it! The levels were thought out and the navigation was not game breaking in any way. I found the way you had things added based on purchases, it was a unique idea. Keep up the great work and look forward to any future projects of yours.
Check it out if you get a chance. No AI uses , solo developed. /jam/solo-dev-jam-11/rate/4559350 up to three ratings . Any and all feedback is appreciated. I'll check out all the games listed here too
Really enjoyed how you had the game set up with your page along with the main menu screen. It fit really well in the web browser for the three that I tried it out with. The game had some nice music and the art style you chose was extra cozy! The map felt a little short, though I'm sure this will be extended in the future.
PB isnt the greatest but ran it a few times and can say I'm looking forward to any updates post jam on this one! Kudos to you on your submission! 
Thank you for checking it out! I appreciate your feedback a lot.
For a little hint the "Folder" in the desktop view shows a "tutorial" text that gives more lore.. As well as in the "Games" folder you can find hints on the commands. These were my way of giving the player some kind of direction, cut short on this idea. There is also a bit of a hidden timer for the terminal , when you get to the section with the snake commands.. try and 'resist' the urge to play snake.
Spoiler: After 3-5 minutes it auto switches in event to the next sequence where (Malware has injected into the build). From here you can try and find the anomaly and that brings up the second minigame (this is optional and gains extra cash to prevent game over) Although when the malware continues to its third sequence it will allow you to enter mainframe to 'fix' things. This brings you into a 3D space which can bring you to the first ending. Which from other playtesters perspectives, they've told me the cursor is a bit offset and not aligned correctly to the rest of the room . (Misconfiguration in the room dimensions on my part)
- Game over can occur if you have -$50 in budget.
The game fits the theme of the jam really well, the controls and everything were written out in the first screen so its easy to navigate and understand what needs to be done. The enemies seemed a bit awkward with the way they dropped money amounts with the smallest enemies appearing to drop the most (just by ramming) , some of the larger enemies would drop null amounts. Aside from these small bugs, the game was enjoyable and reminded me of a few browser games I would play. Kudos to you on your submission. Keep up the great work!
Small prototype with average length of 15-20 minutes of gameplay (Maybe a full hour if you push and explore everything and both endings)
You play as a small developer working towards a goal we can all relate to .. needing to pay rent on time. Although it feels like everything works against you as you attempt to push the final build for the game or get easily distracted by the mini games you've uploaded on your own office station. Everything in this has a price, so be careful going too far into the red.. the suits might start to notice the budget is dropping..
Looking forward to hearing what feedback you may have and let me know if there is anything I could possibly add in the future. Thank you
Beautifully crafted! Really interesting concept and the way the ball loses its 'goo' over time is a really cool mechanic. Fits together nicely with the rest of the game. One mention of the controls, without being in fullscreen mode the mouse was interacting a bit strange. I really enjoyed your submission for the jam and this was made with a lot of care. Keep up the great work! 
Very well done on the interpretation of the theme of the jam! I felt you nailed it with the mechanics you implemented. Everything you do adds some kind of tension to the game that allows the player to multitask with the emails coming in faster and faster. I felt like I was jumping between logging off a lot and dragging windows away from my main task. Spamming the highest amount of money gain for the coffees I had collected on the floor , allowed me to continue some runs for a good while. Great fun to be had with this game! Kudos to you! Looking forward to any updates. 






















