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A jam submission

RagebleedView game page

Submitted by SuperGario — 51 minutes, 22 seconds before the deadline
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Ragebleed's itch.io page

Results

CriteriaRankScore*Raw Score
Best Most Like the Original#113.1253.125
Artistry#123.5003.500
Best Creative Twist on the Original#133.3123.312
Overall#203.1383.138
Sound Design#252.6252.625
Game Completeness#253.1253.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you read the rules?

Option B

Yes I read and followed the rules

How long BEFORE the jam did you work on this game?

Option A

This game was entirely made during the jam.

By submitting, your game will be featured in promotional material for the jam.

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Comments

Submitted

love the first person perspective and art direction

Submitted(+1)

The mouse was extremely sensitive, and i totally hit the Ctrl+W and closed the tab on it lol, but it did look pretty cool and wasn't the worst game in the jam

Submitted(+1)

Really good work on the 3D system , I felt the wobble could be adjusted, it felt a little much during the first few minutes of the game. I enjoyed the slide and crouch mechanics, it felt different than the average teleport from side of the map to the other. Enjoyed your work! Keep it up and look forward to any updates on this one!

Submitted(+1)

Really good first-person interpretation. If I had a mini-map or some other way of knowing when ghosts were right behind me and the slide was a tad more refined, I think it'd be almost perfect. The aesthetics of the game itself are perfect, and I think the movement feels good.

I will note, I found the difference in aesthetic between the game title, menu, and such and the actual gameplay itself a little jarring. Some of this is my personal taste, but naming the game "Ragebleed" doesn't do anything for me, and made me think the game was going to be something else entirely (and honestly I'm glad the game wasn't what I was expecting in that regard).

Also, the character creator is nice, but not really necessary for the jam scope (I recognize this is somewhat ironic coming from the guy who put online leaderboards in his entry). I feel like there are a lot of extra features here that don't really do much for me on their own, and that's on top of the online mode (which is really cool that you got in here). I would've rather seen some of that time spent on extra features spent instead on polishing the main experience (even if you kept the online mode). For example, I like that you can see through walls. But the current implementation is kind of confusing, it'd be nice if things on the other side of a wall were more distinguishable from things that are right in front of you. I think the slide could've been a more active action, too, with some momentum that you had to plan to use and recover from, rather than a simple crouch that you hold.

Overall though, it's clear you put a lot of good work into this. And it does almost exactly what I'd want "FPS Pacman" to do. Great job!

Developer(+1)

Thanks for reviewing my game! :D
BTW you can use the map by pressing Tab. I thought about adding a proper minimap, but it would've been too small due to the screen resolution of the game.

Submitted(+1)

Ah, good to know! I may have to give it another shot with that knowledge

Submitted(+1)

Great Job! I liked the transition into a first person perspective, as well as the really unique aesthetic.

Submitted(+1)

Whoa! Really dig the retro art style you went with. The game was super fun, from the sound effects to blasting enemies; the whole theme came together so well. Such a fun experience 👾

Developer

TY! :D

Submitted(+1)

Love the crazy vibe of this, and the nod to the bold colour scheme of the original PacMan. Lacks polish, and movement is a bit fiddly, but maybe that's part of the style.  

Developer (1 edit) (+1)

Thanks for the feedback! ^^

FYI: The game runs into many issues on web export due since I haven't tested it extensively.

Submitted(+1)

DOOM