Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Overall a fun concept. The biggest issue I see is the sharp inflection point once upgrades are maxed out.

The game starts out very fast but once the carrot farm maxes out any further upgrades to coin production become very slow. Bank awakening by itself takes ~11 hours and Shrine Awakening ~7 weeks.

There is a similar issue with the Abyss. Once skills are maxed out the only upgrade path is through equipment. Equipment is gated by coins and spirit points. Once skills are maxed out and coin production flattens, spirit point production also flattens.

Giving Alice three eyes to stare at her snow-globes is freaky but doesn't really solve the root problem.

The best advice I can give is to slow down the capped upgrades to spread them out while reducing the exponent for uncapped upgrades so the late game doesn't bog down. Having Alice's attention provide a significant production boost for coins and carrots rather than be a simple on/off switch would also help.

Thanks for the detailed feedback. That is a good point, and I’ll write it down.

he carrot farm wall is something I’m planning to adjust before Next Fest, hopefully before June 15. At the time, I thought having an unreachable goal would make it clear that this is only a demo, but looking back, that was probably a bad idea.

Recently I’ve seen several players mention the same issue, so I think I need to take it more seriously and prioritize it.