You are correct. Acceleration still does nothing.
SpikeTheHobbitMage
Recent community posts
Overall a fun concept. The biggest issue I see is the sharp inflection point once upgrades are maxed out.
The game starts out very fast but once the carrot farm maxes out any further upgrades to coin production become very slow. Bank awakening by itself takes ~11 hours and Shrine Awakening ~7 weeks.
There is a similar issue with the Abyss. Once skills are maxed out the only upgrade path is through equipment. Equipment is gated by coins and spirit points. Once skills are maxed out and coin production flattens, spirit point production also flattens.
Giving Alice three eyes to stare at her snow-globes is freaky but doesn't really solve the root problem.
The best advice I can give is to slow down the capped upgrades to spread them out while reducing the exponent for uncapped upgrades so the late game doesn't bog down. Having Alice's attention provide a significant production boost for coins and carrots rather than be a simple on/off switch would also help.
I just completed my second play-through. Over all, well done and very playable. Thank you.
There are a few minor issues as of v0.2.9 that could be addressed to polish things up. This forum doesn't seem to support [spoiler] tags, so I apologize in advance for the incoming wall of text.
Animal Planet remains active after rats/bats/imps are removed when Cross Bridge is selected and when Open Door appears. This appears to be a bug.
The menu order isn't stable. The Exploration option moves when switching tabs or when hunting rats or bats. Read some Books in the Training Room moves down if the other options are selected, which can lead to accidentally clicking 'Leave' if Read some Books isn't automated yet.
Bat: Navigate Airducts has "0/1" in the top right corner. This should either be blank or say "UNLIMITED".
Bat: Navigate Airducts and Wolf: Sprint labels don't update when upgraded.
Soul Points: Traits that can be turned off after purchase should be identifiable as such before purchase.
Depending on Skill speed, Wolf: Blood Banking requires between 1h41m16s and 1h49m35s to reach the 50 point cap. The limit should probably be reduced to 20 points, which can be reached in 15 to 20 minutes depending on Skill speed. An upgrade to reduce the 5s time increment might be in order as well.