Hi! I saw your post for Whitcroft call of the Siren and would love to take complete charge of the 3D art direction for your demo. I specialize in assembling dark realistic environments managing advanced texturing for wet surfaces and mastering moody lighting to craft that classic survival horror atmosphere in Unreal Engine. I am highly comfortable using and modifying marketplace assets efficiently to match your GDD layout and deliver a polished vertical slice. Since the game heavily features dynamic flooding and hydraulic logic will the manor's environments require modular structural setups with custom vertex painting to visually show the water level changes?
DISCORD: bimplee
MY PAST WORK: https://www.artstation.com/i_am_piper5