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A jam submission

Trap NinjaView game page

Submitted by +62Bit (@ZzzKem19838) — 13 hours, 59 minutes before the deadline
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Trap Ninja's itch.io page

Results

CriteriaRankScore*Raw Score
Best Creative Twist on the Original#63.6673.667
Sound Design#123.3333.333
Overall#163.2273.227
Game Completeness#183.4673.467
Artistry#193.0673.067
Best Most Like the Original#242.6002.600

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you read the rules?

Option B

Yes I read and followed the rules

How long BEFORE the jam did you work on this game?

Option A

This game was entirely made during the jam.

By submitting, your game will be featured in promotional material for the jam.

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Comments

Submitted(+1)

I like the idea  a lot. It was pretty hard to play though. I wasn't sure where I could and couldn't place arrows. And since it's in real time, it would help a lot if there was a way to place the arrows in the direction you want faster.

Submitted(+1)

Wow! Great concept, game, and retro vibes. If you combined this with the structure, sound design, and approximate aesthetic of a classic Mega Man game I would wishlist it immediately.

Developer(+1)

wow 😭😭😭

Submitted

Interesting twist, though I think the interface needs some work. having to place the arrow and then click on it to get it to go the right way is pretty clunky and if you over shoot it the guard is already there.

Submitted(+2)

A nice twist! Having to click multiple times to change arrow direction makes it hard to react quickly.  it'd be nice if we could use the arrow keys to set the direction, then click to place the direction.  Instead of having to remove tiles manually, having them automatically disappear after a ghost or 2 moves on them would be nice to keep the pace up.  Sometimes the player gets stuck in a corner, which is a bit odd.

Aesthetic is good, but music is a bit harsh.  Nice job overall

Submitted

Really love the graphics and sound, they have a very authentic 8bit vibe. The game is also an interesting twist on the original, by reversing player and enemy roles. Great work!

Submitted(+2)

Your idea is great; controlling the robots indirectly creates a really cool tension in the game, and when you manage to create the perfect route, it's very satisfying. Congratulations, great game!

Submitted(+1)

The music was amazing, and the graphics were pretty good. It's really fun to play and brings a great twist to Pac-Man.

Submitted (1 edit) (+2)

Hey, this is my review on Trap Ninja.

Overall the game is interesting in the way it turns an arcade game into a puzzle strategy game.

Graphics are somewhat a mixed bag of styles (big, medium, small pixels), it would help a lot to use a consistent pixel size and style.

Sound is there, both with sfx and music and this is a big plus. It’s in the eastern/japanese style, so suited to the game theme but unfortunately it’s a bit harsh for my ears.

Gameplay is fun and challenging but unfortunately some mazes with cells being adjacent to open cells make ghosts stuck and you can’t put arrows on those to unstick the ghosts.

Accessibility: controls should be a little bit more accessible, but the tutorial is a very nice touch. Game over screen isn’t in english (no problem with this but allow changing language then).

Keep at it!

Developer(+1)

lah iya yah (Oh yes yes)

Submitted

Great entry! I love the twist of controlling the ghosts.

Developer (1 edit) (+1)

thx!! i like you dungeon walker, that make me jump scare