Really cool visuals and music!! I'm pretty bad at this game lol, but really quite cool! Very satisfying to play. Good work!
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MEGAPARRY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4 | 3.652 | 3.652 |
| Presentation | #6 | 4.217 | 4.217 |
| Overall | #18 | 3.315 | 3.315 |
| Concept | #21 | 3.348 | 3.348 |
| Use of the Limitation | #64 | 2.043 | 2.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
chuumberry
Software used
Godot
Use of the limitation
You can only parry. No attack. Just parry
Cookies eaten
8 yummy yummu biscuits
Comments
I wonder what parrying means to lock in... But holy kjafnsdlkfjn, the presentation is top tier, this can be out in a cab and people still think it's some real arcade game. And like DimkaDimkin08 said, this isn't spam proof lol. I spammed spacebar my way through and survived until 2 bossfights, and I think I can go even further. Maybe you can try making the judgement time shorter, or that the parry cooldown further a bit, just tiny tweaks and balancing. Anyways, never heard of this concept before, and I like it.
Really loved the mechanics, it has interesting fight. You did a great job with visuals, can you give advice how to reach result like this (maybe some instrument/filter names). Boss figh was difficult for me, but i improved skill from several tries, so its about time. Congrats with this project - its awesome for short gamejam like this!
I will be glad if u checkout my game too!
Cool game, I kinda struggled to get the parry to work every swing though
Why yes, I would like to have a dopamine rush every time I press the space bar. Why do you ask?
Very satisfying game. Visuals and effects are sick! Parry feels perfect, but I think the game should punish player for just spamming space
That is one satisfying game to play. The visual/audio cue for the attack is so important and so well done (not to mention the awesome feedback for nailing the timing). Really good work!
The best game I've seen so far! Making a parry the main mechanic is kind of crazy, which I loved it! (I'm a Sekiro fan) Good job!
very satisfying use of screenshake and hitstop and of course cool artstyle





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