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A jam submission

Association PortalsView game page

portal puzzle game
Submitted by vitalia.dev (@vitaliadev) — 11 hours, 28 minutes before the deadline
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Association Portals's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#4112.9153.222
Music#4682.1112.333
Mechanics#5272.3122.556
Sound#5561.9102.111
Story#6361.4071.556
Aesthetics#6722.0102.222
Overall#6991.8092.000
Fun#7011.7091.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
only standard unreal engine 4 assets and a free exit picture from pixabay

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Comments

Submitted(+1)

It's cool to see a UE project as a web build and sadly UE5 doesn't allow it. The concept is interesting, as a suggestion maybe the tutorial could be a bit clearer like having a demo pair looping and then having a few sample pairs in the level? Given that with time constraints the tutorial got done, good effort!

Developer

I read UE5 can have web support if using source code, but I didn’t find more info on that. I guess UE4 can be used for prototypes and browser demos with rudimentary visuals, depends on the game genre and complexity.

Thank you for the feedback, I’m going to take it into account! One of my main obstacles has been the complexity of puzzles versus my ability to explain it to the player. Still thinking how to better go about it without making a tutorial for each level.

I’m going to work on this title more.

Submitted (1 edit) (+1)

UE5 doesn't officially support web targets but some people are trying to make forks that do. Without official support, dunno how viable that would be but hopefully web targets come back. For a jam game tutorial, you could put a text explanation with some screenshots onto a modal dialogue box or have a video tutorial.

Developer (1 edit) (+1)

Some people have their own UE versions that are catered to their studio’s needs, so they probably do not care for official support anyway.

I’d love web support, but I doubt they’ll go back to it, as well as 2d. They already seem to work on UE6, it seems like they are rushing with their current plans. There’s official roadmap, so if HTML5 will be planned, it will appear there.

Actually this was my tutorial level, the levels I planned I had no time to do at all. In my head it was simpler, when i designed the level it got less obvious. I was also rushing, so I inserted into the level a wall text, similar to recent UE intro tutorial template.

I’m going to work on it sometime soon-ish, I got some breakthrough ideas yesterday.

Submitted(+1)

I didn't know that UE can export to web... Is it only for older versions of engine? 
It's always better to do and submit at least something. We hope next time you will have more time to show us UE skills. Good luck!

Developer

Unreal Engine 4.23.1 is the last version that supports natively HTML5 (version I used here). Unreal engine 4.27 supports with github. Some say UE5 can support if you use UE source code, but I am not sure how to work with that (official UE source code on github). Web export is limited by itch.io requirements (so using assets gets very tricky), but UE 2D game is probably no issue.

Yea, I’ve done many jams and my goal is mainly to participate & do the thing I joined to do, not to make a good game. This time I was mainly testing browser limitations & figure out portal mechanic. I did plan to add 2 more levels, but had no time already. & I kind of wasn’t planning to participate in jams this year, but couldn’t skip because I got a neat idea. I wonder what will happen next jam!

Thank you!

Submitted(+1)

This feels more a proof of concept or draft of an idea for what could be an interesting 3D puzzle game.

At the moment the design seems very rough, but what's there works.

I hope you get around to doing more with this, it could be a pretty fun game with more levels and some different puzzles.

Developer(+1)

Yea, it was actually a tutorial level. I have 2 levels planned, but while working on the logic I got stuck on wondering if they are too complex. I’ll work on this game further, wanna see how far I can go with both the puzzle element & browser limitations for Unreal Engine title.

Thank you for stopping by to try my game & give your feedback!

Submitted(+1)

I really liked the core idea behind this project. The word association mechanic is simple, easy to understand, and has a lot of potential for future puzzles.

I also think it's really cool that you managed to get an Unreal Engine web build running for the jam. Everything felt smooth and responsive while playing.

Even though the current version is short, I could already imagine how the concept could evolve with more levels, more associations, and increasingly challenging combinations.

Overall, this is a creative interpretation of the theme and a solid foundation for something bigger. Great job, and I'd love to see where you take this idea next!

Developer(+1)

Thank you for playing and your feedback!

I have a few more levels already planned, but while making them I ended up wondering if my “connections” will be too complex to understand for the players.

I will continue this, I want to test how much I’ll be able to put into browser-only version with Unreal Engine.

Submitted(+1)

That's going to be great, I'm following you to keep up with more!

Developer

haha, thanks :>

Submitted(+1)

Pretty neat to see an Unreal Engine game as Web Build. This is definitly something they should also add the the 5 Version.

Developer

Not going to happen likely, but one can hope! If you are interested, you can find more games with itch’s search feature by picking unreal engine as a tag, and browser as platform.

Thanks for checking it out!

Submitted(+1)

Quite short game. Unreal controls for moving work smoothly. Music is nice, although it seems to stop on the play level.

Developer

there’s a background music in the level, i just accidentally made it to quiet. you can hear it if your sound volume is 60+. It’s birds chirping and ambience.

Yes, it is actually tutorial stage, had no time to do the levels I planned.

Thanks for playing :)

Submitted(+1)

I love this idea, it has so much potential. I'd love to see it expanded upon!

Developer

thanks, I wanna work on it more myself, i have more levels planned.

Submitted(+1)

It would be interesting to see where this would go with more word associations.

Thank you for the game!

Developer

thanks for taking your time to play! I do have some more levels planned.

Submitted(+1)

Cool Idea, nice game. I like the player character model's look.

Developer

thanks, it’s actually standard Unreal Engine manikin with a different texture.

Submitted(+1)

I think you have an interesting idea with the word association mechanic; it would be nice to see you find a way to tie it more narratively into the game.  You have an interesting looking character and he sort of just exists in this business park themed hellscape.  I think the first thing you should do is give him a reason to be there and let the player observe it.  It has a cool creepy element to it that has my interest.

Developer (1 edit)

Thank you for taking your time to play, I’ll think about your advice :) I didn’t plan to have any story, but I can already see some ways it could go. The character is a standard Unreal Engine manikin with a different texture.