I think I’ll open this with what everyone says, it feels a little strange the unkillable enemies, in my case because I feel there isn’t progression of the level until I saw the end of the 1st level, I understood that it’s more endurance while trying to get a high score, so I guess it would be nice a counter that indicates how much time you have left, I think that way it’s more easy to understand the point of the level
I understand why the enemy is like this after playing the second level. I like the rechargeable bomb you get by hitting the enemy and most of the time you can get a better position between phases. I like to use fury and poise together while I didn’t use much flow power. The enemies are ok, nice patterns and the boss is fun, maybe the bullets are too big but I think it’s ok. I think the gameplay is ok, just because it’s a little different than usual it throws me off at the start but once you pick up what to do it is fun, I wanted more levels but the 2 that are right now are good as introduction
The songs are good, I recognize a sound in the second song, the bomb voice sound from mushihimesama. It’s nice the songs are good because since this game is endurance, it motivates me to survive and play the whole song, so for me I consider this also a kind of rhythm game for this reason haha, about the sfx, I would like a more punchier or more noticeable hit sound
I would like a more interactive tutorial, maybe some people won’t read that much or a screen full of text and I think that’s all I can say, it was a fun game :)
I put my 2 scores of both levels

