For me the game was fun and the difficulty ramp was going well until the last level…
My favorite power up was the one that turns you white, my least favorite was the explosion one, I think it needs a little more power to be good, sometimes it doesn't delete the ones it should
The one to destroy walls is ok, nothing much to say about the ones that scale the size for how normal they feel, I like there is blocks you only can go across based on your size but the parts where you need precision I feel mixed, can be good and fun or can be annoying based on the setup of the level
I would like a little more of simple levels with the teleport and the bomb power because those get presented at the late game only to be used a few times and I think the way those got introduced was fun
About the song, I think it can get repetitive fast and I think it’s due to the pace of the game, it plays fast so for me I had to turn it off and put more variety of songs. The sfx of the pick up power ups it’s good. The visuals are simple but I like them because it’s clear what you need to clear the level and never got confused when I saw them and I didn’t get tired of seeing it
About the game, I think this would be a good community game where you could put a level editor and let people upload their levels, or I thought that after the last level. About the levels, I like them, they are simple and fun and if I ignore the last one, this could be a very fun and short game. About that, I actually got frustrated for how annoying the start is on the last one, my main issue aside how claustrophobic it feels, the power up at the start feel very “slow” for how much I had to restart, the little pause I have to make each time I pick up the teleporter and how I have to maneuver to get the break wall one feels weird or the flow feels more difficult than it should, if the teleporter was the power up that is close to the wall and the break wall was more far from the wall, it would be more manageable and fun, it could let you have more starts and not be a restart fest

In general the level would be more fun if it wasn’t a precision test all the time, the backtracking of the 3 powerups is fine and the part of the big scale and small scale precision part is ok, those weren’t hard but the parts where you are at normal scale and have to go through small spaces all the time, it gets tiring, more in the teleporter into the bomb part at the end, it feels more harder than needed.
I understand the want of making the last level hard or going “full or nothing” since you can see how much you can test the system and stuff, I see this in jam difficult games but I feel here it kind of dropped the rhythm of the game for the sake of just being difficult or test the player skills… I actually spent more time playing the last level than the other 23 levels, at some point I got constant and reached the last part but idk, it feels bad to play in overall for those little decisions about the spacing and power up position…
Though, that doesn’t remove that the game was fun until that point and that this could have more fun levels. I’m happy you tried to make a difficult level, it’s hard to balance them and make them feel ok, so despite me being here saying all this, I’m happy to see you trying stuff like this since sometimes it’s needed and it’s good to see something hard from time to time haha ^^
I don’t think I have more to say, fun game! :) My clear time on the last level
