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U M I's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.240 | 4.240 |
| Concept | #2 | 4.385 | 4.385 |
| Use of the Limitation | #2 | 4.346 | 4.346 |
| Presentation | #5 | 4.154 | 4.154 |
| Enjoyment | #6 | 4.077 | 4.077 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
ammo-C4
Software used
unity Aseprite vscode
Use of the limitation
Control a bouncy totem-like character. In each cycle on the same map, you will face your past selves as enemies.
Cookies eaten
3.14
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Comments
3 5-star review it is! Puzzles are really nice!
This is brilliant! Very well made puzzles, simple yet effective color contrast, and very interesting core mechanic. Love the subtle wall cling, very useful and smart addition.
Fun game! It suits the “You are the enemy” limitation well and the implementation is spot on, even if there are a few rough edges. The puzzles are well designed and I actually find the art style to be pretty unique and endearing.
gaga,machine,gaga
Fun. I like the music and sfx. The only thing I can think of for you to improve is to add more mechanics (like moving platforms, pushable blocks, or more movement options for example) to mix up the levels. Overall, great game. love it.
Really good concept — it was fun, and the level design is on point!
There also seems to be some friction on the walls when holding the direction key toward them. It’s interesting in certain levels (like the falling one, level 2 or 3), but a bit annoying the rest of the time when you try to jump over a wall :)
Very interesting and unique game. I really liked the idea, it feels different from most jam games and the execution is great
The puzzles are cool too, and they are difficult in a good way. They actually make you think without feeling unfair
Really nice work
This is my first ever game jam, so if you have time, I’d really appreciate a rating and any feedback on my game too: /jam/mini-jam-212-control/rate/4654714
Man you make my day, really, i think it one of the best puzzles game i ever play on jams, so simple but so deep idea, that you need to keep attention how you play, to make it easy for next iteration, i very impressed. Decent, 10/10!!!
I played all the way through! Great job, the presentation was great, no bugs or glitches, art was good. One of the best implementations of the mechanic, I've seen another similar to yours where movement is copied but yours did it the best I think. Got a little challenging at the end, appreciated the puzzles!
The explanation for the limitation is really interesting: “you are your own enemy.” The mirrored projection also makes it very strategy-focused.
A very nice game, though for me it started getting a bit difficult by level 4...
One small issue: when I stick to a wall while holding the opposite direction key and jump, it seems like the wall has some friction.
I love the tiled background!
The game is fun, smooth and presented very well!
THE GAME OF MIRACLES IS QUITE AWESOME AND A WONDERFUL IMPLEMENTATION
Clever puzzle game with a nice use of the limitation.
I think the time limit could be a bit more generous and it would be nice if you could go back only one attempt in the 4 puzzle as it starts to get tedious to redo 3 different routes just because you made a mechanical error on the 4th. Unfortunately I hit escape (or something) on the 4 puzzle and the game turned grey and wouldn't let me continue so that as far as I got.
The visuals are functional. They work well from the game and don't take away form its gameplay but don't rise to the level of making me want to play the game because of the visuals.
Overall an excellent jam entry.
Thanks a lot for your detailed feedback. I’ve confirmed that pressing ESC triggers this issue. That key was set as the exit shortcut for the EXE build, but it causes problems in the browser version.
As for the tight time limits: I designed it this way to stop players from idling instead of actively playing. I think the repetitive levels you mentioned are meant to train players to master the waiting mechanic — not sure if this is what you refer to as a mechanical error.
I’ve done my best with the visuals. I’m working on this solo, and I’m definitely not a professional artist, haha.
Anyway, really appreciate you playing my game!<3
Clever puzzle game with a nice use of the limitation.
I think the time limit could be a bit more generous and it would be nice if you could go back only one attempt in the 4 puzzle as it starts to get tedious to redo 3 different routes just because you made a mechanical error on the 4th. Unfortunately I hit escape (or something) on the 4 puzzle and the game turned grey and wouldn't let me continue so that as far as I got.
The visuals are functional. They work well from the game and don't take away form its gameplay but don't rise to the level of making me want to play the game because of the visuals.
Overall an excellent jam entry.
Very clean and satisfying controls
nice
Cool concept!
Thanks for your feedback!
I really like the idea of reversing your own actions. It's a fun and unique mechanic. However, there seems to be a bug with the level reset. After I die, I'm unable to restart the level.
If you die, just press R to restart the level !
Yes, I tried to use "R", but it sometime did not work. ><
OMG,I will check it.😭
I can't quite figure out where the issue is😭, but I've added an auto-reverse effect after death. Hope this helps!
Amazing game, for me it was best game there.
❤❤THANK YOU❤❤
incredibly really cool idea
Thks!!
It's a cool game, I really liked the visuals. The cube itself and its jumping animation are truly captivating
I also really liked the rewind after death
I'm also really happy with the bounce animations and reverse playback of my blocks. Thanks for playing and leaving your feedback!