Haha, now I’m curious what kind of game you thought it was going to be? I know it isn’t very descriptive of what to expect, but since introducing Alice is my objective with this game, I put her in front :)
- I agree about the card menu, it’s annoying to navigate and it’s missing stuff like filters and other basic operations, so when I work again on this I’ll try to make sure it will be easy to use. For this reason I made the game beatable without any cards and that was my way to balance the game in a quick way
- About the Dash indicator, I wanted to make the word to be filled with time but the lack of time and energy didn’t let me do that, but maybe a bar would be nice, I’ll think about that
- About the 3rd boss, it’s something I experienced when I was testing, it can be unfair that it can spawn on the same location as you are, but I just made a quick “balance” by making its movement slower and less chaotic because I was close to the deadline I had, next time it will have proper warning where it will spawn
- And about the dialogue, I made it simple and didn’t make the usual checks because I gave it very little time, also my mind was dry after writing 16 pages of dialogue and more pages in other stuff for my first idea that ended up dumping because the scope was too big xD. Next time will be better written :)
Thanks for your suggestion on the “Resume” button and the small observations on minor things, I’ll take that into consideration!
Happy to read you had fun, thanks for your long feedback and thanks for playing! ^^