Ok, I addressed page 40 for both rooms B and E. Thanks!
For this comment, I'd like some clarity. Let's discuss.
"There isn't any explanation for the section with DEF and ATK. You have a max but it doesn't say if you start with that or start at 0 and can get up to that?"
...
For the Traits (Str, Dex, Con, etc.) and Stats (HP, Def, Atk, Dmg) there are places for the "current value" and the "max value."
It is common and likely clear that with HP, your value can drop below the max as you take damage. So a blank "current value" is there to keep track of this.
As you level up, you get to increase your Traits. That is why we didn't put in the starting values for these into the boxes.
Also, you get bonuses from items you equip to both Traits and Stats.
It is also possible through death penalties that your Traits and Stats may drop below their max.
We want you to have room to make changes to these as your character progresses. But also note what the values should be.
Perhaps we can make the following changes.
As I've written this out, I'm considering the following changes:
Remove the "max" text for both Stats and Traits. Place the numbers for the Traits in the larger box on the left. That would allow the smaller box to exist for changes from death and equipment boosts.
What do you think?