This felt like a pretty standard horror game. I gave up on day 3. My experience with the enemy felt more Chillas than Alien or slender. Not sure I really understood where agent came into the game. The environment had a lot of dead ends which would be bad if you want the game to be more like running from a monster. A map might be helpful.
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Death channel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Scope: Did the team manage scope and complete the game? | #9 | 3.326 | 3.545 |
| Fun Gameplay: Was it fun and enjoyable to play? | #9 | 2.644 | 2.818 |
| Theme Execution: Does the game align with the theme? | #11 | 2.900 | 3.091 |
| Overall | #13 | 2.831 | 3.018 |
| Gameplay: Was it engaging? Was the core mechanic implemented? | #14 | 2.644 | 2.818 |
| Creativity: Is the idea original? Does the game feel unique? | #19 | 2.644 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Horror games aren't my personal preference but I think you did a good job on the overall atmosphere of the game. Couldn't figure out where to go after the 8 fuses. HUD only told me to find the levers but I hit all 4 already. Nothing ever chased me or jumped at me? I wonder if there is a creature at all. I saw something early on and then the hallway filled with a bunch of tall dark men but nothing other than that. Was expecting a solid jump scare but got nothing. Great use of assets!
This game was pretty visually pleasing and interesting, alas I couldn't play much because it was super laggy for me. I think with a game using this many shaders and textures, having settings to lower or disable them is very important, but I get it if you didn't have time. It was pretty scary, even with the lag, so good job there!
The visuals are very nice and great choice of assets. Very spooky and I got the creeps a few times. Great voice acting work as well!
Oh boy, you're lucky I just finished Outlast and Amnesia not too long ago. I got to the second floor but didn't finish after. I couldn't turn the flashlight on. Is there a button for it? I was just riding the walls to get around when the lights went out.
Could probably use some more polish with wall decorations in the long hallway. Maybe they could be extra cleanup tasks. The barrel "maze" on the first floor was also a bit repetitive. Maybe try varying up the placement.
It's brutal, the game really keeps you on edge. I got eaten, unfortunately, and after that, I was scared to restart, haha
Hey potato game dev! Appreciate you going around and giving everyone feedback.
Very atmospheric and cool! Graphics are really nice quality as well. I can totally see Markiplier playing this game.







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