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(+1)

its a pretty cool game, i like the setting and aesthetic of it. the story with the kid with the teddy bear and his parents is kinda sad :(. i think the sprites and art is very charming, and the notes are also mysterious. maybe make the key to the locked room a little easier to find too cause most people probably wouldn't check that random drawer. also using ai for characters is a little controversial but its up to you to decide. overall though i think its cool and id wanna play the full release

(+1)

I appreciate you taking the time to check out the White Tiles demo, and leaving an insightful response of your impression. I will say there is plenty more "sad" coming in this seemingly light hearted game. I try my best with the sprite art and the head shots, though this game is my first experience with pixel art work, so it's been quite the learning process. Because you directly mention it, I'll make the key easier to find! I prefer no AI because it owns connotations that I didn't put the effort I truly did into making this game, and for that I feel you all deserve something a bit organic. The game is genuinely so close to it's completion, as in within the week, and I look forward to what you think of it!

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yo within a week? thats sick. even if it takes longer thats fine art is a thing that takes time. if the key (or other objects like that) isnt required to beat the main story i think having it somewhat hidden like that is a cool reward for exploration.  edit: i just realized the full game already released lol ill go play that right now