ah ok i didn’t see the upgrade to hold instead of clicking yet, that’s good to know. i also didn’t think about turning off the furnace, i didn’t know you could do that until i saw what other people said about the game. thanks for keeping in the staircase glitch too lol
nav6591
Recent community posts
so i found a way to get to higher floors by glitching through. if you pull the level for blacksmith and other shops then the staircase down disappears. What you can do then is go underneath the staircase and crouch and walk farther in, then you uncrouch and you can get above the stairs and go to the next floor. i mean you COULD keep it cause its kinda funny but the other problem is you get soft locked cause the bars blocking access to next floor aren’t removed and if you hit unstuck in the menu it just takes you back to the center of the floor you glitched into
bro this game lowk sick i played for like 2 hours and i really like the exploration and humor like why is walking called legging lol. but i do think that the progression is a little too grindy. maybe its just me cause i prefer the exploration but i also like progression, but i stopped playing once i got to the third floor and saw it was 1000 for the next lighthouse upgrade and i was like bro ts too much.
i think it would be nice to have an option to hold to mine stuff as well. something cool is that you can cut trees to a certain height and make a staircase basically. you could use that for a puzzle or something but you’d have to have a way to reset it if you cut too much of the tree.
i thought it was cool how you could fight npcs like a souls game, however i fought the apple guy and for a minute i thought i was locked out of his upgrades. i did check back and it was unlocked which was nice, but maybe like give a slight hint with the apple like you did with the guy at the forge. cause he says like you should cool off for a bit, but i think the apple guy should say something like “you should leave for a while pal” just for clarity
i like how everything is pretty vague and there isn’t like a big tutorial or anything it makes the games aesthetic cooler. i cant wait for future updates though cause i really liked this, in the future i wanna make a 3d exploration game like this. another thing is that the first floor is kind of empty, i only found two items of interest (the tree with apples and the chest with a bunch of trees (why were there so many trees lol)). also i found a pretty big glitch, ill put it in the bugs and problems section.
woah this is a cool game (extreme bias) i like the gimmick in it. i feel like the buttons should be bigger and you don’t have to jump on top of them cause it’s hard to get on them. also it would be cool if when the cubes are stacked the bottom one can still jump. i gotta go to sleep but i may finish it later
the game is really cool especially for only 20 days. i really like the bosses and parry mechanics. the parry window is a little big, but I think that is good because this is a short game and you don’t have as much time to work on your parrying. final boss had a little too much health imo, and i couldn’t figure out the piano or tv room puzzles after trying for a while cause they’re just too vague.
The key change for piano makes it quite a bit harder too. plus it was hard to find where to go for final boss. also when i started the game i didn’t know that hitting the “z” key was a parry, i thought it was attack until i read other comments.
im not trying to hate, sorry for all the feedback cause i did really like the game, especially the bosses. It reminded me of expedition 33 a little if you’ve played that. the main character reminds me of another indie game called farafalla i played it on like cool math games. i also really liked the music in this game. sorry i had a lot to say
for details on how to beat the game if you're struggling click here (sorry i couldn't figure out piano or tv puzzles either lol)
i’ll assume you have double jump and dash. for the final boss you have to backtrack to the room with the boss with a scythe and dash through the wall. the piano room and tv room are optional but i assume it leads to true ending. to get to the tv room (across the water gap onto the high wall) you have to dash and double jump somewhat precisely. jump when you’re at the peak of your jump.
i love this artstyle sm the horror and mystery is really cool one thing i would recommend changing is letting the player hold the arrow keys to move before dialogue ends just for flow i guess. like you can only move by clicking the arrow keys after the dialogue box is closed and i think it would be smoother if you could hold the arrow key before it closed so you could instantly start moving when the dialogue box closed i hope this gets fully funded :)
the game im making right now was also an improved version of a game i was making in a coding class in high school using python. i do like making music and i was trying to learn how to draw so i realized all these things im trying to do can be used in video games so i just started making some. i think games are cool cause they’re like the ultimate form of art cause they have art music story etc. my game might be out in a few months or smthn idk lol you can also follow my page on itch if you wanna that might update you too.
lol sweet lets go. is it actually possible to kill malice? cause i kept doing 0 damage and he would like 2 shot me. i wanted to support this though cause im kinda trying to do the same thing. i just started trying to make video games 6 months ago using gamemaker and i understand the passion of wanting to create something that impacts people like major indie games like undertale/deltarune or celeste if you’ve played those. i started making an rpg but i got to the fight system and it was really hard to code so i started with a platformer that’s a little easier. using gamemaker over rpg maker is a little harder cause you have to code a lot more in gamemaker i believe so im trying to learn to code, make music and art, etc. it’s lowkey a lot of work now that i start and maybe theres gonna be like 3 people who play my game but still i think it’s worth it cause i can bring my ideas to life in a game and it’s also fun. was this game inspired by anything like other games or movies?
the thing about some people lying is actually cool, ive thought about making a game where people act like they do in real life instead of how they act in most video games. like a character could suggest you do something like go to a temple to find an object but there was actually nothing there cause they thought wrong. or like you said the story has conflicts because some people either lied or thought they knew the truth but it was actually wrong.
yo i just beat the game it was actually sick even though i got whats probably considered a bad ending. i got the one where
spoilers (click to view)
tay and harmony were petrified and i ended up in hell with that other guy. its also cool how harmony is lvl 99 when she joins you. i like how the game is just so random too. like you walk down a path and you end up in the cosmos or whatever. present was a really cool character and i liked the lore of the game. it reminds me a little of omori if youve ever played that game. but i wonder if this world is actually a dream and maybe tay is his younger sister. i assume you could find more lore getting other ending. i also cant tell if present is actually evil or good. i might try to get some of the other endings another time. the music was also quite lovely.
anyone reading this you should play this game cuz its cool
some more thoughts as im playing: i realized the robot guy actually isnt luck cause the color isnt random every time, but if you spent too much money on items you might not have enough money without having to grind for it. i just saved and reloaded my save if i got it wrong lol. also when i went into the well i chose to kill the guy cause i felt like it but i didnt realize there was a campfire to rest at so when i died i was outside of the well and i couldnt get back in which basically soft locked me so i couldnt progress. i reloaded a save so it was fine but i would make sure you can go back in the well until you talk to the statue in the next room. the part where you go down the ladder after going south from the center of everything and playing the game where you talk to the people was lowkey funny. the dialogue in this game is so goated. also the part after with all the white clouds is cool and the doors with the messages with backstory. the combat is fun too it reminds me of ff7.
i have to beat him at gambling 3 times T-T ive already lost 6 times and i only have 200 gold left :( i guess i gotta go to the girl who gives me 1 gold every time i talk to her. i would recommend changing that part though because first off theres nothing that hints that he gives you the key as far as i know and second off if you get unlucky you run out of money and theres nothing you can do besides go to the 1 gold girl which gets annoying unless theres some other way to get money.
sorry for asking so many questions lol but i still cant find the well. im wondering if theres a glitch cause when i exit hitherto from the bottom exit it takes me straight to kaunt village. are you supposed to end up at the path in between the two places where there was the cutscene thing right before entering kaunt village? cause i cant go back to that area with the snow and stuff
ok so ive been playing the full release and so far its been sick, i really love the relationship between faith and tay. the humor in this game is actually pretty funny unlike most games ive played. but it is a little confusing to know what to do next. i just finished exploring tays village, i went into all the houses (besides locked door in the back) and climbed to the top of the inn and now i can leave the village but i dont know where to go next. also i thought the game ended at hitherto in the demo cause i didnt realize walking on the cracked dirt would take me to the next room. so another suggestion would just be to have indicators like the rug in the alcohol house in the village as to what tile will make you leave that room. but what am i supposed to do right now after going through tays village T-T
yo within a week? thats sick. even if it takes longer thats fine art is a thing that takes time. if the key (or other objects like that) isnt required to beat the main story i think having it somewhat hidden like that is a cool reward for exploration. edit: i just realized the full game already released lol ill go play that right now
its a pretty cool game, i like the setting and aesthetic of it. the story with the kid with the teddy bear and his parents is kinda sad :(. i think the sprites and art is very charming, and the notes are also mysterious. maybe make the key to the locked room a little easier to find too cause most people probably wouldn't check that random drawer. also using ai for characters is a little controversial but its up to you to decide. overall though i think its cool and id wanna play the full release
