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(2 edits) (+2)

bro this game lowk sick i played for like 2 hours and i really like the exploration and humor like why is walking called legging lol. but i do think that the progression is a little too grindy. maybe its just me cause i prefer the exploration but i also like progression, but i stopped playing once i got to the third floor and saw it was 1000 for the next lighthouse upgrade and i was like bro ts too much.

i think it would be nice to have an option to hold to mine stuff as well. something cool is that you can cut trees to a certain height and make a staircase basically. you could use that for a puzzle or something but you’d have to have a way to reset it if you cut too much of the tree.

i thought it was cool how you could fight npcs like a souls game, however i fought the apple guy and for a minute i thought i was locked out of his upgrades. i did check back and it was unlocked which was nice, but maybe like give a slight hint with the apple like you did with the guy at the forge. cause he says like you should cool off for a bit, but i think the apple guy should say something like “you should leave for a while pal” just for clarity

i like how everything is pretty vague and there isn’t like a big tutorial or anything it makes the games aesthetic cooler. i cant wait for future updates though cause i really liked this, in the future i wanna make a 3d exploration game like this. another thing is that the first floor is kind of empty, i only found two items of interest (the tree with apples and the chest with a bunch of trees (why were there so many trees lol)). also i found a pretty big glitch, ill put it in the bugs and problems section.

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Really glad to hear you're liking Wender so far!

Regarding grinding, it is meant to be kinda moderately grindy, but I was trying to figure out ways to make it less grindy for players who would wanna progress faster. Did you try turning the furnace off? Once you've spent some time in the fog you'll start seeing rare variants of resources that give extra items and xp. There are things in the fog, but if you're horror averse you can disable spooky things in the settings as well!

What do you mean by "hold to mine stuff"? There is an upgrade that enables holding instead of having to click manually, but you do have to unlock it by leveling chopping.

I also have some puzzle/exploring ideas in mind for the future with the tree staircases!

Also good idea on the better clarity for Bob, I'll figure out a better line.

I'm also glad to hear the sorta vagueness is coming through in a positive way! I've spent a lot of time to try to make the mechanics clear, but leave the world mysterious. Some areas are a bit simple and sparse right now, still a lot of explorable content coming in the future, so I hope you'll check back now and then!

Also look out for a hotfix for the bug you found today, in case you're still stuck on the upper floor!

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ah ok i didn’t see the upgrade to hold instead of clicking yet, that’s good to know. i also didn’t think about turning off the furnace, i didn’t know you could do that until i saw what other people said about the game. thanks for keeping in the staircase glitch too lol

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I think I'll look into adding some better hints about the fog mechanics to try to make that more clear maybe, it's hard to find a line between mysterious and understandable!