the thing about some people lying is actually cool, ive thought about making a game where people act like they do in real life instead of how they act in most video games. like a character could suggest you do something like go to a temple to find an object but there was actually nothing there cause they thought wrong. or like you said the story has conflicts because some people either lied or thought they knew the truth but it was actually wrong.
Absolutely, just as I try to make the humor semi-organic, I want to make dialogue organic as well. There should be a sense of realism in games if you want it to feel more realistic, and to do so, you require some sort of deception. The world doesn't always tell the truth so why should the games? I think pursuing that system in your upcoming games and other artforms in the future would be a great touch that's extremely underrated.