Well done! The game needs further refinement on movement, and casting for sure. It is very stiff and clunky right now but these are all things that can be improved on. Overall the high level concept is good and original! You guys took on a ton and got a solid amount done, congrats to you guys!
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HobQuest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity: Is the idea original? Does the game feel unique? | #15 | 2.700 | 3.375 |
| Gameplay: Was it engaging? Was the core mechanic implemented? | #21 | 2.100 | 2.625 |
| Scope: Did the team manage scope and complete the game? | #23 | 2.400 | 3.000 |
| Overall | #24 | 2.160 | 2.700 |
| Fun Gameplay: Was it fun and enjoyable to play? | #24 | 1.800 | 2.250 |
| Theme Execution: Does the game align with the theme? | #25 | 1.800 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game was pretty cool, I loved the intro, but the actual gameplay felt a little confusing. I knew I was supposed to escape, but it felt pretty overwhelming, and there was no clear path or meathod of escape. I used to wand to climb some shelves, but I couldn't find a way from where I got. I think with some more guidance, and maybe some other uses for the wand, this game would be really good! Great job
Loved the game intro and the concept. I understood at a high level that I was trying to leave the room but it took me a while to figure out the steps to achieve that. I figured out the boosted jump from the wand but does the wand have any other uses?
I really liked being able to move the objects around, for a while I thought I was meant to create a staircase but then saw the path to the exit. With a bit more player guidance, less distractions, and more spells I can see a thoroughly engaging game here!
Great job with the game, a giant eyeball with a tiny wizard hat is so funny to me
I had a bit of trouble getting it to run via Steam Proton (had to back it down to the latest v10). It would be nice to have a menu or way to close out the game either on victory or if your just done playing. Overall great job. Might be fun to allow for distracting/alerting the wizard when moving objects.
The intro sequence was so cute, and I love the model designs for the wizard and hob!! I also really like little sneaky games, and the sound queue of when the wizard was close was very helpful :]
I had a little trouble playing the actual game, I wasn't able to jump onto anything and I didn't know how to exit. The wizard found me by clipping through the cauldron in the middle but nothing happened? I might have downloaded the game file wrong or something? <-- kind of bad with computers, I just make art haha ^^




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