I'm not entirely sure what the objective of the game was. I found myself unsure as to why I was making the decisions. Are higher numbers good? If so, they don't seem to be conveyed very well. I didn't finish the game so I'm not sure if there was an ending. The action cards and the scenarios didn't have anything to do with each other so the decisions felt rather arbitrary. Also most of the actions did not seem to have very much variety in how extreme they were. Like the decision to declare martial law vs propaganda to foster family values were weighted the similarly. It's an interesting concept but trying to combine a rogue-like deck builder with a long term resource management game is going to be a difficult line to walk.
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YOU HAVE NO CARDS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Execution: Does the game align with the theme? | #7 | 3.238 | 3.238 |
| Creativity: Is the idea original? Does the game feel unique? | #8 | 2.952 | 2.952 |
| Scope: Did the team manage scope and complete the game? | #11 | 3.143 | 3.143 |
| Gameplay: Was it engaging? Was the core mechanic implemented? | #12 | 2.714 | 2.714 |
| Overall | #14 | 2.810 | 2.810 |
| Fun Gameplay: Was it fun and enjoyable to play? | #20 | 2.000 | 2.000 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Loved the art style. The concept was neat, but I had to do multiple play throughs to figure out the consequences to my cards. Sure it was in the tutorial but it didn't connect. I would instantly forget what the buffs were for too and I wouldn't know how to play them. All that said, this was pretty neat. I liked it. I couldn't find an end condition outside of losing
Loved the art style. The concept was neat, but I had to do multiple play throughs to figure out the consequences to my cards. Sure it was in the tutorial but it didn't connect. I would instantly forget what the buffs were for too and I wouldn't know how to play them. All that said, this was pretty neat. I liked it. I couldn't find an end condition outside of losing
It's cool, I didn't really know what I was doing though. Art style was good.
cool idea! like others have mentioned, the tutorial wasn't very well done but i absolutely love the art style. the audio could use some work tho, felt pretty sparse. also i didnt understand the theme interpret until i read the description, but that's sort of on me for not understanding it
Very neat! The "SETTINGS" button doesn't seem to do anything, and I think the game would benefit from introducing mechanics over time, as it starts off a little too complex to parse for me. The tutorial also doesn't explain the Top Secret boxes or the mechanics that happen after the card gameplay, or how the stats are preserved or not, between rounds. However, it is really a very extensive game, and the fact that these are even an issue speaks to just how much actual GAME is here in the first place. Really great stuff. Would love some music as well, when you get to it.
hey just played the game amazing man soo good art style and very fun gameplay . like the cards r soo well desinged
I thought this game was awesome! I loved the art, it's really well done, I think a tutorial would help a lot though! I got confused and big T appeared on my screen and I didn't know what to do lol. cool concept though!


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