This is really fun and polished. You nailed the visuals and the movement feels very smooth :)
Only missing some music, but otherwise great submission!!
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1 | 4.250 | 4.250 |
| Metroidvania | #1 | 4.450 | 4.450 |
| Sensory | #1 | 4.500 | 4.500 |
| Overall | #2 | 4.130 | 4.130 |
| Execution | #3 | 4.200 | 4.200 |
| Relevance to the theme | #30 | 3.250 | 3.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme interpretation and application
Controlled Size - The game controls the "size" of the player by limiting how many grapples they can use. The player can choose to search for more food, thus increasing their size and gaining more grapples
Team/Developer
IChiu, datloaf, DrPatient
This is really fun and polished. You nailed the visuals and the movement feels very smooth :)
Only missing some music, but otherwise great submission!!
I did some testing, and im not 100% sure, but it seems like the music is just muted when pressing "a" (not sure if spamming or just pressing is the key), right after you pressed Space to exit the playtime disclaimer. Sometimes the music was gone for me, sometimes it wasn't. I think you'll have to try spamming keys after pressing Space to find the problem^^
Not that I could hear the music, I really like it :))
OMG currently at 4 grapples availables, this is very good. I’m keeping this tab open for later ^^
These slimes aren't the only ones eating good today! I've played two slime games this jam, and I've enjoyed two slime games this jam.
I'm going to be honest, I got some amount (I'm not sure how far) through and then accidentally closed my browser window. I think that marks the end of my time with this game for the moment, but I'll definitely return if there's an update with saving! I really liked the player movement, and thought the sound design and music choices really joined into something larger than the sum of it's parts. The game is fun to play in the most basic sense - I really like jumping around and grappling aimlessly, which is always a good sign.
Impressively expansive for a jam game! The grapple was a lot of fun to master, though it felt like at around 10 or so grapple charges the limit started to become basically irrelevant and at that point it made traversal a lot less interesting - I found it to start getting a little tedious towards the end which was kind of disappointing. It also allowed you to pretty easily skip past some of the more specific item gates - I ended up never really getting a chance to use the umbrella in particular, despite it looking pretty neat. I also ended up skipping the intended gate for the bubble blower, but that ability was still a lot of fun to use for general traversal after getting it so that one didn't feel as disappointing.
I had an issue where the gameplay sound completely cut out a short ways into the game - the menu sounds still worked fine so the game was clearly still able to produce sound, but the actual game turned completely silent. Was disappointing as I'd really liked the sound design up until that point, and the rest of the game ended up awkwardly silent. Were there a saving system it probably wouldn't have been a big deal as I bet it'd be easy to fix by restarting, but I didn't want to lose my progress to do that. I think the music also cut out even sooner, as I didn't hear any music after the main menu at all.
The visuals weren't the most refined, but they're coherent and create a pretty appealing world. I like the parallax backgrounds and the slime characters, they're very charming. Writing was also very charming and again impressive to have so much of it in a jam game.
With the lack of saving it's really annoying that the ending just boots you out to the menu, I might've liked to go back and try to grab a couple of the items I missed.
Overall, very good game, very strong contender for this jam. Good work!
Thank you for playing and reaching the end! I definitely should have at least put a warning before ending the game, but hopefully our much-needed save system will fix that in the future! I'm really sorry you experienced audio issues, I'm not sure how that happened as I've never experienced it in my testing. Perhaps a problem with our browser build? I'm glad you were still able to push through the game despite the lack of audio feedback, as it really adds a lot to the experience.
In terms of gameplay, I agree with a lot of your points. We would have loved to include a fast travel system to cut down on traversal time, but wanted to prioritize other mechanics and features. In the future, we would implement other mechanics that really encourage more grapple charges (e.g. grapple charges not always resetting when grounded, specific grapple recharge points, sections that use more grapple charges than usual, etc.), but hopefully our base mechanics give a good sense of what's to come!
In terms of the key items feeling unnecessary, that was partly intentional. The idea was that certain pathways could be traversed in different ways. Maybe the Bubble Blower would help reach a section that's too high up, but if you have enough grapples then you can try to manually grapple up instead. This gives alternate ways for players to reach their destinations which we hoped would give players more freedom and allow for unique playthroughs. Same goes for the Umbrella: Purchasing it helps to reach farther distances, but we provided alternative routes so that the Umbrella isn't an absolute requirement. This does mean that if you already traversed routes where the Umbrella would have been helpful, it becomes less useful. We hope that for future development and level design, we'll be able to create more scenarios where those tools can shine.
Thanks again for your detailed feedback, it's greatly appreciated!
I was extremely impressed by the games content, art style and world. It was clear that you didn't waste time at all during the development period lol. I didn't play through the entire game as it would have taken too long, but it was fun no matter what. Great work!
Wow! This is already a joy to play! It feels so polished! Definitely coming back later to finish!
LOVE the dialogue XD
This was really great! The short amount I did finish felt really polished and it was crazy how much you guys were able to pull off, but it is frustrating that I won't be able to save and come back to it later. Also, it might have helped to have some sort of indicator for the items so they could be more easily identified.
I can tell a lot of polish went into this, this is a very beautiful game that I can see being turned into a full release, though I will say the lack of a save system does hold it back a little since it says that it takes a few hours to complete
It's very cute and fun, the grapple mechanics felt really good! I just wish that there was a way to save my progress
Holy moly, this has to be the best game in the jam so far, i haven't finished it since i wanna give more people ratings but this has to be the amongst the top if not the very best, polished movement, silly dialogue, and a cozy ost, its absolutely wonderful, i am more then 100% checking this one out again and completing it after having played some other games!
Good job to the team and everyone included! you guys did wonderful!<3
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