Hi everyone,
I am the Director and Lead Game Designer for . I am looking to partner with a >span class="Yjhzub" jsaction="" jscontroller="zYmgkd" data-sfc-root="c" jsuid="sXUJ2_1d" data-sfc-cb="" data-complete="true" data-processed="true" data-copy-service-computed-style="font-family: "Google Sans", Roboto, sans-serif; font-size: 18.4px; font-weight: 600; margin: 0px; text-decoration: none; border-bottom: 0px rgb(230, 232, 240);">Programmer and a 3D Artist / Art Director to build a polished, 10-minute vertical slice/demo for a survival-horror game heavily inspired by the Resident Evil 2 Remake, titled Whitcroft: Call of the Siren.
I have a fully completed, rock-solid Game Design Document (GDD) mapping out the layout, progression loops, keys, and mechanics. I am completely hands-on with the design, text-driven writing, and puzzle logic, but I need technical help to bring the art and code to life.
What We Need:
- A Programmer: To handle player movement, inventory grid mechanics, the dynamic Tide Clock, and interactive doors/keys in Unreal Engine.
- A 3D Artist / Art Director: To take complete charge of the visual direction, environment assembly, and aesthetic polish of the manor. (Utilizing and modifying realistic marketplace assets is completely welcome for this demo phase).
- Sound and music
Core Gameplay Features in the GDD:
- Hydraulic Logic: Activating pumps physically drains areas of the manor to open new paths.
- The Tide Clock: Dynamic flooding that changes enemy behaviors every 10 minutes.
- The Tideglass: A key tool that lets players see past echoes to find hidden paths and solve environmental puzzles.
- Classic Survival Horror: 7 strategic weapons, tight grid inventory management, item fusion, and traditional key-gated progression.
The Aesthetic:
A dark, atmospheric, realistic look focusing heavily on shadow, wet surfaces, and psychological tension. The story is completely text-driven (no voice actors needed), keeping a pure focus on sound design, art direction, and atmosphere. No AI generation will be used in this project.
The Goal:
Build a short, 10-minute polished demo representing the first area of the manor. We will use this prototype to launch a Steam store page, build wishlists, and establish our presence as a collaborative indie team.
If you love classic survival horror, mythic monsters, and want to completely control the visual or technical direction of an organized project, please reply here or DM me.