Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Good point. not sure how to handle that. binding some pickups to mouse and some to keyboard is a bit weird tho. My mental model is you can hold X amount (1, 2 whatever) and E picks up until you are "full". Then E would not be a generic wood related action button, but a generic pickup button, and you'd want some other key to be the put on fire option. Perhaps this is too big a change.

Perhaps an update that allows the player to change the action keys would solve the problem, simply preventing the same key from being assigned to actions that might conflict. What do you think about this?