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BrunumFake

45
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1
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5
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A member registered Nov 29, 2025 · View creator page →

Creator of

Recent community posts

Yeah... it didn't turn out as well as I'd hoped, and once again, I accidentally let a huge bug slip through because I was feeling discouraged; I fixed it as soon as I saw your comment

Basically, you need to leave trails of butter within the meat's shadow using limited movements and braking, making sure not to leave any unbuttered spots; a secondary goal is to minimize unnecessary spacing. Once you fill 100% of a shadow, the layout shifts to the next "stage".

In this case, setting fire to the baked goods? I don't think so; that's not in my plans

Thanks a ton!

Thank you very much

Great game. Unfortunately, I’m not really into turn-based games, but there’s no denying that this is an excellent, well-made title. I’d suggest moving the settings button on the home screen to the center or making it a bit more noticeable—though maybe the issue is just that I didn't pay close enough attention

Man, to be honest, the art side of things is complicated. The enemy art (which I did myself) definitely isn't great, but unfortunately, I don't have the money or a partnership to get someone else to do it better. I hope this answers what you were saying—if not, please elaborate, because my reading comprehension has completely gone out the window

Yes, yes, I'm going to follow his idea—and those effects already exist—but you have to roast the base marshmallow over the campfire to get them

Your idea is really good—like, *really* good. It’s exactly what I’m going to do; thanks a lot. Regarding building mechanics: I plan to add roguelike elements, but building is also being considered for a later stage

Thank you—you have no idea how much this means to me; it really dispels the feeling that "no one is going to play." As for the tutorial, yes, the other comment offered a great suggestion. I just haven't put it into practice yet because it's the end of the university semester, but I'll be on break starting next week

I just wanted to keep playing until I hit the 30-second mark; when I did, I ended up ranking 3rd.

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I had to keep jumping over and over; I think there was one—and only one—time when I didn't need to jump, if my memory serves me right. Yeah, the game is pretty cool. I’ll be honest: once I discovered I could "fly" (right after getting the box), I played solely trying to do that because I enjoyed the challenge.

Could I have used the three boxes to get past the long sequence of spikes? Yes. Even so, I preferred to use only the box that mattered—as air transport

It's amazing how games with similar gameplay to Papers Please manage to bring new things, becoming unique and incredible. Concept, art, gameplay, everything in this game is good

A clever and creative concept, the merging of cards and platform surprisingly works very well; let's all avoid the void.

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The sound control still doesn't work
It's possible to perform a soft lock by exiting the map and entering the river from the outside
It makes no sense for the dam to be a "safe place" if the river drives you away from it with the wolf still obviously nearby

The game's concept itself is good, but it still needs a lot of improvement

Using a topic tag is tricky because you have to create a title even to say something as simple as "great game." That makes me a little apprehensive

Perhaps an update that allows the player to change the action keys would solve the problem, simply preventing the same key from being assigned to actions that might conflict. What do you think about this?

Understood, I'll do that (just not now because I'm going to sleep)

Você tem Discord?

I love puzzle games, and this one is excellent. 10/10

It took me a while to understand how it works, but overall it's great

Creative, fun, and amazing; 10/10

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Thank you for the feedback, it's great to know where improvements are needed


I was thinking, "E" is used to pick up and put wood on the ground, if it were used to pick up food as well, in a situation involving wood being carried or on the ground with food nearby, what action should be taken?

Near a wood pile

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No devlogs
I couldn't control the sound, even when dragging the bar, nothing changed

The wolf got stuck in a remote place and died out of nowhere.

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The game has a super creative concept, teaches you how to play well, and is very polished; 5 stars in both

Is it too early to declare you guys first place?

Another one who's probably jam spamming, they're even asking what it has to do with the jam theme on the game's page

I have no idea if what I was doing was impacting the game because even without doing anything, the character was shaking and moving on its own (and this isn't the kind of game you expect that to happen)

And also, no Devlogs.

I didn't understand what I'm supposed to do, I can't evaluate it

I just discovered this comment hidden among the pending ones. I know I'm late, but thank you.

O sistema da itch escondeu esse comentário por 3 meses. Infelizmente, esse jogo está meio abandonado (por mim mesmo porque não sou bom em criar novas fases), então é bem difícil eu ir resolver

Obrigado, agora eu tenho motivo para continuar atualizando

This isn't a problem with the jam or the itch; the owner either created a page without a game or removed the game from it. Therefore, if they don't put the game back or replace it, there's no way they can win or get a good ranking.

Seria melhor se tivessem escrito as coisas em inglês para aumentar o alcance. Também senti falta da explicação de por que a dificuldade aumenta. (E cuidado com a referência do energético, a empresa é conhecida por processar geral)

thanks

Hi, even though I haven't started yet, I'm already creating the project (started for this Jam). Is there any problem with having started it early?

Interesting game. The controls are quite difficult to master, I still need practice.

Thanks