This was really fun! The setting kind of reminded me of how no man's sky starts, and I really enjoyed finding the resources to fix the ship. The Puzzles were really great. I loved the area transitions, those were really cool. I also really like how the areas connect in the end. One thing that I found a bit annoying was the objects that block the player. I think you should make the hitboxes for them a bit smaller, so it won't hit them when it seems you aren't that close to them.
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WORLD-6's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #9 | 4.087 | 4.087 |
| Graphics | #11 | 4.609 | 4.609 |
| Accessibility | #17 | 3.761 | 3.761 |
| Overall | #17 | 3.851 | 3.851 |
| Controls | #20 | 3.870 | 3.870 |
| Fun | #27 | 3.891 | 3.891 |
| Originality | #39 | 3.804 | 3.804 |
| Theme | #145 | 2.935 | 2.935 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.3-stable
Theme Interpretation
mutate blocks, mutate the world itself to progress
Wildcards Used
Demolish break or otherwise disassemble things
Discord Username(s)
squabbler
GWJ Participation Level
This is my 2nd GWJ
Team Size
2
Generative AI Disclosure
Comments
It's funny about the moveable hitboxes, because originally they were the same size as the block itself, but I changed it to be slightly smaller. However, I do agree that they should be even smaller than they currently are. Also, I think part of the accidental bumping is because the character is sliding too much. Thanks for the feedback, and thanks for playing!
Really enjoyed the experience! Well done with the level design and the art :D
I love art and music. Unfortunately, I was unable to figure out what to do, seems only I had this problem judging by the comments. I couldn't pick up the gun, couldn't go to ice zone and couldn't go past wood blocks in desert zone. It's probably just me being dumb.
Can I ask how did you make that transition effect between different maps in Godot? I have no clue how to make something like this.
Originally I had the character waking up around 4 rocks so it was impossible to not move one. But I thought that looked off, so I removed 3 of them, hoping that players would bump into it to see that you can move them and have an ah-hah moment. So that's partially on me for not designing it in a way that made sense or forced the interaction.
The transition effect is a couple of different things working together. Firstly, it's not really a cube. The transition is just taking screenshots of the current and next level, placing them on a quad, positioning those quads to represent a cube rotation, and rotating it.
As for positioning the player on the next level, I made a node called Door, which represents a way to get from screen to screen and it's just an Area2D with a player spawn Marker2D, but it has two variables that controls where to take the player (level and direction - left, right, up, down). This allows me to find the doors on the next level and position the player at the door which points to the level they came from.
Send me a msg on discord if you'd like some more information. Thanks for playing and commenting!
Nice rpg with great graphics. Cool scene transition as well. Liked the intuitive mechanics that didn't require explaining in the dialogue
Character controller did feel a bit slippery, like my inputs were delayed or applied longer than expected. Wasn't an issue for the gameplay itself.
Yeah I had the character controls setup in a way that I could adjust the ground stickiness and acceleration, but I guess I got too used to it when testing features that I didn't think to adjust it for polish. I have an update ready to go once voting is done to address that and a few other things. Thanks for playing!
DANG GOOD GAME, wow. I'm so happy you came in at the right moment for the livestream, we ended up having a blast playing it multiple times. WELL done, and stoked for your next game! Hope to hear your thoughts on my little game, thanks!
Where to begin! I loved this little puzzle game. The puzzles were challenging but intuitive and didn't need a tutorial. The character kind of reminded me of Among Us. The glidy movement made me feel like I was on another planet with a different gravity. The atmospheric music was very fitting. I loved the cube transition when you went from screen to screen (I'm definitely stealing this lol). I was able to find all the parts to make the ship work and fly off. I wasn't able to get to the cassette tape, so not sure what that did, but overall amazing entry!
Edit: played a second time to get the cassette after reading the comments... great way to showcase your composer's work and it fit the ending credits! :)
This was such a well made experience, each section had some really cool ideas, and I love how one area can affect another area, really nice touch.
One thing I really liked is how you taught the player how to interact with the world without having to write it out. The first time I played and accidentally bumped into the rock and moved... That was a really nice touch, and you continued that to the other puzzles as well. I made sure to replay a second time so I could get the cassette as well, I really liked how you made that an optional task.
Really well done, and some really nice approaches to design, great work!
I originally had 3 rocks around the player, to almost force a bump into one. However, it seemed too much and didn't look right. After changing it to one rock and one tile away, I was doubting that players would accidentally run into it. From the comments I can see some players didn't realize you could move rocks from the start, and some did (which I assume could be accidentally hitting the placed one, but could also have been just seeing the gun and wanting the item). All that said, it's good to know that design decision helped someone.
Thanks for playing!
Amazing game! Love the pixelart you really nailed this particular style, and the level design was very good and intuitive. Wonderful work all around!
This game is really polished! The art is great too. Impressed ny this little narrative. My only gripes would have to be the blur between screen transitions and ESC being menu causes button focusing when pressed TAB so changing my gun had me flailing a bit. I ended up figuring it out tho and really enjoyed this.
Cool use of changing world state, I like the mixtape as an optional. I had to replay the game and get it.
Excellent art. You made a great little world here. Very well done jam entry.
The Art style and colors are amazing. I only found two out of three items before i could leave the Planet, did i miss a secret?
Has a bit of a cinematic flair at the beginning - nice touch! I really enjoyed the pixel art, and the player character's monologue is a really clever way of giving clues as to what needs to be done next. I encountered a slight bug where I was able to push a rock out of the area, but that was about it. Great stuff!
The writing for the monologue could have been much better, but it's what I got for the jam on top of everything else. It originally was going to be an adventure log to track everything, but I couldn't design a solid way to show it, so I went with the monologue and simple items UI. Thanks for playing!
I love it! The cube idea is neat. Overall it's a nice little game with a ton of polish. You clearly scoped it just right.
Great little adventure game, I really liked restoring the desert ! The Art is nice.
I'll be honest, I pushed a lot of jelly cubes off the map
Really cool puzzle game, amazing art style, and amazing sfx, just that i didnt notice any mutation maybe im just blind though, and found this bug where the boxes can get pushed out the limits of the map





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