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A jam submission

Defactory - ReCreateView game page

The level generation of your game fell appart, can you still make it out of this world?
Submitted by Visclodev, Shikoji, DannyIbarra — 2 days, 15 hours before the deadline
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Defactory - ReCreate's itch.io page

Results

CriteriaRankScore*Raw Score
Execution#243.2003.200
Enjoyment#283.2673.267
Relevance to the theme#333.2003.200
Overall#363.0673.067
Metroidvania#432.9332.933
Sensory#602.7332.733

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme interpretation and application
Defective Generation - The worldgen broke and you must escape it

Team/Developer
Visclodev, Shikoji, Danny, Kyryyl

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Comments

Submitted(+1)

Pretty cool! I beat the final encounter with the rock guys (though it was confusing that my bombs and grass were taken away for that fight).

The movement feels quite good! The jump feels nice and the destructible terrain is a really cool mechanic. The grass bomb is a great opposing mechanic to the destructible terrain.

The basic attack felt a little stiff, I think partially because there isn’t a ton of feedback from the enemies when you hit them. A tiny bit of screen shake and freeze frame on an attack can go a long way to making it feel a bit more “real”.

I’d also consider reducing the number of anticipation frames that the player’s attack has (and instead moving those frames to be ‘follow through’ after the attack), but that’s more of a stylistic thing.

The art and music were solid too. I really like the player’s movement animations, I can tell a lot went into them.

I had a good time with this, nice work!

Developer

They were removed so as not to destroy the boss arena, because destroying the arena would break the boss's mechanics.

Submitted(+1)

Really cool game! The movement felt pretty good overall, and the bomb ability was really cool! I think when attacking, it would be good to ensure the player stays facing the same direction they attacked while the attack animation is playing. I found it unclear when I was actually landing hits. Some more visual feedback could help too, like adding a white flash to the enemy after striking it.

The boss was cool, but I wasn't sure when it was attacking or why I was taking damage. Sometimes my HP would drain to almost 0 and I wouldn't know why. Maybe some more clear indicators on the enemy attacks would help, or make it clear if there's contact damage or anything (I couldn't tell lol).

But overall, there's a lot of cool potential with the mechanics you have in place, so great work! The game was fun to finish!

Submitted(+1)

The movement and music were very good! The only issue I had was that the level after getting the bomb was a bit repetitive, but being able to destroy the environment was very fun

Developer

thank you!!

Submitted

Smooth animations and nice gameplay. For some reasons my computer had serious problems when I got the bomb and started to lag a lot. Overall really nice job!

Thank you so much!

Submitted(+1)

Great combat and movement. There are a few polish issues like stuttering and texture flickering, but for a jam entry this is well done.

(1 edit)

Hey there, happy you liked the combat. The texture flickering was intentional since the  goal of the game was to cure the world from corruption. The more you explore the more corrupt it becomes, hence the bad terrain. 

Submitted(+1)

Another really solid entry. Top tier for sure. Really strong implementation of the theme!

Thank you so much!

Submitted (1 edit) (+1)

Really great game! Love what you did with the theme!!! The animated tile art really sold the effect. The controls were really nice, I loved how you could wall jump and roll, the only thing is I wish there was more opportunities to use those abilities, once you unlock the bomb and terrain abilities, the area just isn't suited to wall jumping or rolling. The final boss was a nice touch too, but I think it would have been neat to use the grass and bombs when you were fighting it, but maybe if they were limited abilities you had to recharge somehow? 

The sword enemies were also very fun to fight!

Just a fantastic job! The main menu was also the greatest thing ever! Really wish I'd been able to make something like that for my own game lol. Very polished overall experience!

Developer

thank you.

Submitted

really beautiful experience. I loved the terrain gen/destruction. Would have enjoyed more exploration variety, but i loved the old zelda vibe of the music and sfx.

Thank you so much!

Submitted

Nice game. I'm quite sure the music is meant to be corrupted, but at least don't make it sound like my ears are melting. Anyway, the level design was good enough, quite enjoyed destroying everything  

Hey there! Happy to hear you enjoyed the game.

I'm sorry you ran into those music issues. It seems to be a browser-specific glitch, as the audio works normally on Windows and Linux. If you have a chance to try it on one of those platforms, please let me know how it goes!

Thank you so much for reviewing the game and sharing your feedback.

Submitted

loved the game interesting take (also it reminded me of metroid 2 samus return)and is the music suppose to glich or am i facing it cause i use a potato ?

Developer(+1)

The web version has been having problems that I don't understand. So if it crashes, I recommend playing the Windows or Linux version. Thank you for your feedback.

Submitted

I loved the concept and I think the execution was great for the most part. I loved the destruction and creation aspect you have going on. On the negative, I felt like the level design became a bit bare after I found the ground bomb, and I guess that's kind of the point, but it didn't make progressing very interesting. But using the ground bomb to make my own path was an interesting experience.

Developer

That was our idea, that the generation after the bomb would be completely corrupted, making the player use both the bomb and the terrain-creating bomb. Thank you for your feedback.

Submitted

Hi reviewed for the Metroidvania month and i thought it was really good. I thought you nailed the metroidvania theme and did a great job! I thought the zoom in effect was super cool. The game did get a little dark/difficult to see

I'm happy you enjoyed the game! We will lower the darkness as the map becomes more glitched, thank you for the advice.

OMG guys you destoryed it! From art to music to programming this one was really fun! I loved the intro music and the animation of the blue guy. 

(+1)

Thank you so much, it means a lot to us and the team!