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A jam submission

Mutant MondayView game page

A short survival horror game made for Godot Wild Jam #94
Submitted by Gatlink, Astray_Art — 28 minutes before the deadline
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Mutant Monday's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#683.4253.425
Controls#773.4503.450
Accessibility#803.1753.175
Originality#843.4253.425
Overall#873.3003.300
Graphics#933.5753.575
Theme#1133.1753.175
Audio#1242.8752.875

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7

Theme Interpretation
Employees of an office building were turned into mutants. As a mutant turtle yourself, you have to go through them to get back the company's most precious assets. With your salary, you can buy upgrades which are mutations (and a shotgun),.

Wildcards Used

Checkout

Have stuff to buy in your game

I like Turtles

Include a turtle

Source
https://github.com/Gatlink/gwj94

Discord Username(s)
Gatlink. Nzo

GWJ Participation Level
1

Team Size
2

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted(+1)

Thanks for a great game! The shotgun of existentialism was indeed my favorite, thank you for leaving the suggestion!


Thanks for submitting, played it off-stream here at 0:00

(+1)

Can never get ANY work done at turtle corp with these mutants wandering around! Fun game in a neat atmosphere. Upgrade mutations were pretty satisfying! 

Submitted(+1)

A very enjoyable game with a unique and original concept that was implemented really well. Great work!

Submitted(+1)

Great sound design. I'm stressed the whole time while I'm playing. The 3d models are great and the control is very smooth!

Great work!

Submitted(+1)

Yeah that mutant is pretty freaky!  It's a very strange universe -- office turtles and aggressive mutants scattered around the building.  I'd like to know more!

Submitted(+1)

Ngl the mutant scared me when he jumped at me haha. Good atmosphere, some music/ambience could enhance it further. I'm not a fan of loosing upgrades on death I would probably play longer if it wasn't the case. I had fun, great job!

Submitted(+1)

Fun and short little Extraction Survival Game, I mostly just ran and looped the enemies though haha

Submitted(+1)

I was genuinely terrified when running/hiding from the mutants. Great job at conveying that sense of dread and atmosphere. Highly enjoyed it!

Submitted(+1)

Really enjoyed the atmosphere! Having the mutant jump at me was highkey scary accelerated by the dimly lit environment which was super cool! Clipping through the tables kinda caught me off guard tho I was confused as to what was happening but overall very solid

Submitted(+1)

Loved the hand drawn item icons ! Like most people I didn't feel the need to hide and would just run and kite the mutants. But I enjoyed running around in search of the item while kind of being a stealthy turtle.

Submitted(+2)

Pretty good game overall. I had fun playing it, and it’s clear that a lot of effort went into the atmosphere, sound design, and presentation. The character design stood out to me and the shotgun felt really impactful to use. The whole experience reminded me a bit of a mobile game I used to play when I was little i don’t remember the name but it was about robbery. Not exactly the same, but it gave me a similar feeling that I enjoyed.

My main criticism is the mutant. For most of the game, it doesn’t feel very threatening because it’s easy to outrun. However, when it does catch you, the punishment feels very harsh since it immediately kills you and sends you back to the start. Because of that, the difficulty feels like it swings between being too easy and suddenly very punishing.

I think it could be more engaging if there were an intermediate danger state. For example, instead of an instant death, the mutant could injure the player, add a red screen effect, play a heartbeat sound, or create some other sense of panic and urgency before a final death. That would make encounters feel more intense and give the player a chance to recover from mistakes.

Other than that, the game is well polished and has a strong atmosphere. It feels like it just needs a bit more time and refinement, especially around the mutant encounters, to become something really memorable ✨

Submitted

Wow… I didn’t thought the comment would get this big when writing 😅

Developer(+1)

Thanks for taking the time to write about your experience with our game! We are planning on continuing work on it, and the mutant is one of our top priority, both in behavior and lethality. 

Submitted(+1)

The creature could be a little bit more threatening, as you can run away from it easily. Cool concept though, there are not many horror takes on the theme. Well done.

Submitted(+1)

I loved the artwork and general vibe of this game. The light from the lamps on the desks really gave it that liminal space feeling. The sounds the monster made were creepy, and I genuinely got a jump scare the first time he came out at me. I struggled with the controls a bit at the beginning, but it was fine once I got the hang of it. The promise of that coffee kept me going! 

Submitted(+1)

I really love the feeling / vibes when the enemy pops out and almost takes you out, or if they hit you the upgrade can help prevent the insta-kill! Was a really fun experience and I really liked how chunky the shotgun sfx was, it gave it the extra "omph" when taking out the baddies! Great work!

Submitted(+1)

Neat concept. It feels pretty easy to get through the levels and I didnt hide myself at all. I was just running around avoiing the enemy till i get all items and leave. Very fun and promising idea. Good job!

Submitted(+1)

I think it could easily place in the top three. It also includes several mechanics that we had thought about ourselves, but couldn’t implement due to lack of time.

At first, I didn’t understand why the hide (F) and unhide (E) actions were assigned to different keys. When I was frantically smashing the F key, I realized it wasn’t a problem that it didn’t just hide, unhide, hide, unhide…

I really liked the models. The monsters reminded me a bit of gingerbread monsters (in a positive way).

Developer(+1)

Thanks for the very nice comment!

Submitted(+1)

Good use of lighting and 3d. Earning the shotgun felt very satisfying. I was a bit unsure if there was an objective of floors to go through, I wasn't sure if it was an infinite room generation type thing. More upgrades to keep the player engaged through to level 10 would have been nice. Solid understanding of survival horror principles.

Submitted

Really well polished, the lighting and sfx make for a great atmosphere. The playdough man scare the shit out of me the first time one ran at me from the darkness. nice job!

Submitted

I really liked the loop style gameplay of this one, good game to just turn your brain off and enjoy. Really likely how the shotgun felt as well, the effects and the sound design really sold the one shot kill aspect of it. Great stuff!

Submitted (1 edit)

I really liked the game, specially the graphics, it felt easy until there were 2 of them, i kept getting surprised on the doors, the gameplay was fun altought the AI of the mutants was a little bit janky, the shotgun was so op i thought i was invincible and i got caught off guard and died hahah, though its a little bit annoying to have to replay from level 1 each time you die, anyways, great game friend, congrats!

Viewing comments 31 to 12 of 31 · Next page · Last page