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A jam submission

Mutant Eradication Squad 94View game page

Submitted by hobthegoblin — 4 hours, 33 minutes before the deadline
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Mutant Eradication Squad 94's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#164.0714.071
Controls#313.8213.821
Overall#463.5773.577
Audio#513.5003.500
Graphics#643.8213.821
Accessibility#673.2863.286
Originality#913.3573.357
Theme#1123.1793.179

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.1

Theme Interpretation
Your enemys are are Mutants.

Wildcards Used

Checkout

Have stuff to buy in your game

Discord Username(s)
HobTheGoblin

GWJ Participation Level
2

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted(+2)

Surprisingly an intricate, fun game! It's cool that you were able to make this in just 9 days.

I found 3x speed feels more realistic for the battle. Had a lot of fun :)

Submitted(+1)

Really cool game! I would categorize this as an incremental game, although it's unusual for an incremental game that you can lose progress. This might be the most time I've ever spent playing a jam game. Great job!

Developer

Thanks for your Comment!
I was at least inspired by incremental games and auto battlers.

Anyway im glad you had fun :)

Submitted(+2)

I had a lot of fun!

Some great ideas of a team auto-battler. I have not played a lot of auto-battler, but I think the treat now mechanic is pretty cool. It made watching auto battling not boring anymore. 

Submitted(+2)

I really like the concept, and played it all the way through ! I kind of wish we could the what the items are before buying the upgrade though haha !

Submitted (1 edit) (+2)

Super fun auto-battler! I enjoyed upgrading my squad, the game balance was great, the loop was fun and addictive. Played it much longer than I should, lol! Only critique is when you retreat, it would be nice to pickup where you left off instead of starting from the beginning, though now that I think of it, it makes sense the way you set up the progression.

Developer(+1)

Thanks for your review.

>it would be nice to pickup where you left off instead of starting from the beginning

It would be an improvement, my inital Plan was to include mini-bosses as Checkpoints. I did not have time for them unfortunately. The art was done but not the mechanics


Submitted(+1)

That would’ve been fun to see! I always have these grand plans that include a boss in my games but I always have to cut due to time and scope.

If you ever continue developing after the jam I’d be interested in playing it!

Submitted(+1)

Very fun! I really liked the design and palette on the mutants!

Submitted(+1)

It wasn’t as easy as it seemed at first, but I managed to win in the end. I love autobattlers and incremental games, and this one combines them both. It’s got good balance and a progression curve – pure dopamine. I’d like the TTK to be a bit faster, and for the shop to show the stats of the items you’re buying.

Submitted(+1)

I had a lot of fun with this, it was really addicting. I liked how every upgrade had it’s own visuals and that the soldiers each had a little variation. I played through the whole thing and unlocked everything, I really liked tinkering with the squad equipment. With games like this I think it’s tough to get the balance right to keep it from getting tedious but I think you nailed it! :)

Submitted(+1)

This is a great concept.  One thing I really wish it had - since when changing your squads items you can see what the upgrade does (like +1 speed, etc); this is not shown in the upgrade tree.  I would like to see what the upgrade does compared to others to better weigh which one to go with.  The visual upgrades on the items was a nice touch.  

Also one thing that stood out to me, since you have the background repeating, it was nice to see that it wasn't noticeable since the distance you traveled to the next mutant pack was less than the repeat, so you were always stopping in a different spot on the tiles.  That was done well.

Developer

You are right, i regret not taking the time to implement.  This would have been an easy fix :(

Submitted(+2)

I really liked this game, it has so much stuff in it for such a sort time. Great work on adding all the upgrades. I found myself cheating by basically killing small group of enemies and then retreating back. The game should definetely have a more punishing retreat system. At the same time going on a full expedition is kind of impossible without retreating in order to collect money. Nice work!

Developer

Thank you for playing.

>The game should definetely have a more punishing retreat system

I agree, reward multiplier was made for this purpose in mind since punishing the player would have been to hard to balance.

Submitted(+1)

really compelling gameplay loop and loved how the upgrades looked visually

Submitted(+1)

Really great loop to the game - and very addicting! Really nice to see your squad's gear visually level up as you upgrade, made me feel like a badass, and I started getting attached to the folks as well (I didn't want them to die!).

Really well executed entry, great work!

Submitted(+1)

This game was excellent. Played to the end and could have played a lot more :) 

Developer

Thank you for playing! :)

Submitted(+1)

This has been by far my favorite game so far in the jam.  The loop is addicting.  My squad was a bunch of badass dudes by the end

Developer

Wow Thank You! Thats great to hear :)

Submitted(+2)

Very fun! I completed the game and unlocked everything. It definitely could use a bit more polish like tooltips, and a few of the upgrades were mislabeled, but nothing that ruined the experience. I really enjoyed that!

Submitted(+2)

Took me a little to figure out how everything worked, but once I got my head round it this was a solid and fun entry. Some polish in the early game (and possibly even higher speed up values for the later game) would definitely improve it, but very enjoyable overall.

Submitted(+1)

This is a solid entry! The upgrades and team building systems are fun. Could be a really great game with a bit of UX polish. Biggest improvement imo would be some sort of info panel or tooltip system for the upgrades menu because I couldn't tell what I was buying most of the time.

Developer

>I couldn't tell what I was buying most of the time.

i agree, even i had Problems remembering all the stats :D

Submitted(+2)

This game has a fully functional gameplay loop, and a great upgrade system! I played all the way to the end because I found it satisfying.

Submitted(+1)

Cool game, I like mutant the mutant art and music fits well. Good that you included a tutorial cause game has a lot of content that is accessible instantly so it would be hard to figure out what's going on

Developer

Thank you! Yeah last Jam i did to little to explain game mechanics.