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Mutagen Arena's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #5 | 4.444 | 4.444 |
| Fun | #10 | 4.185 | 4.185 |
| Controls | #10 | 4.037 | 4.037 |
| Overall | #13 | 3.958 | 3.958 |
| Audio | #29 | 3.741 | 3.741 |
| Accessibility | #39 | 3.481 | 3.481 |
| Graphics | #39 | 4.148 | 4.148 |
| Originality | #57 | 3.667 | 3.667 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.6
Theme Interpretation
Damage you deal also mutates enemies into stronger forms, giving buffs and special abilities that will quickly get out of control.
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Incredible game! Everything made sense, and you followed the theme very well. The controls felt good, and the animations were top notch. The only thing that could improve it in my eyes would be more enemy types, but the mutations do a lot to add to the variety.
My favorite game of the jam so far! The mitosis animation + sound effect was so satisfyingly gross. I couldn't ever quite figure out what that red segmented bar was for. I thought it was my health, but when I started a second round the bar was empty. Or maybe it was my health and that was a bug? Anyway, it was such a minor issue compared to everything else. I really appreciated the option to turn down camera shake, though I agree with other comments about the general movement with the cursor being a tad much. Really great job. Even moreso considering you were a team of one. Well done!
Thanks for the kind words, glad you enjoyed! I realise now the health system is definitely quite unintuitive. Basically, the green bar is your health (or "rad"), and your beam and dash abilities consume rad while your swipe attack regenerates it, and the red segmented bars are your lives (or "cores") - so if your rad goes down to zero you consume one core to replenish your rad to 100%. Will definitely add a tutorial later on!
Really loved this. Satisfying gameplay and nice art! My feedback points would be some more progression for the player and tooltips for the abilities. I still dont know what right click did :D
I actually really this ! The game was really fun, I pushed until the Arena was absolutely full of enemies ! Performance was still pretty good !
I think the Characters animations are really smooth and give a great feel to the gameplay !
Pretty fun. Overall very polished: art, sound, mechanics. Well done!
WOW. I'm a big fan of the art style. Every single aspect of assets and animations are beautifully done!! I like that you included the theme in the enemies instead of translating it as upgrades on the main character. Pretty unique!
The green stamina mechanic is well thought, although it would be nice to mention that affects your life in a mini tutorial or in the description, because it's hard to realise it while fighting. Finding out by dying is cool tho! Also, in case you keep developing, some healing here and there on the late game could be a nice addition.
Overall, this game is really fun to play, pretty smart and well executed. It gets progressively hard but remains rewarding as it should be. Considering this is done by one person at that time limit this game is incredible.
Great job. 5/5 stars for me.
Glad you enjoyed it :) The health consumption/regen mechanic was one of those things I added first during prototyping but it completely slipped my mind to properly communicate it to the player 🤦♂️ I'll be patching the game after voting to add a tutorial and some heal/consumption indicators so hopefully that makes it less confusing.
Thanks for the feedback and the kind words!
it's a very fun game, I enjoyed playing it, and you made four abilities, which is cool. I liked the explosion effect. The art is also good
This is one of my favorite games this whole jam. Super fun and lazering a hoarde of enemies was very satisfying. I enjoyed the difficulty and tell your pixel artist he did a fantastic job!
Honestly one of the most polished takes on the genre I’ve played this jam! It actually reminded me of my own entry I debated doing a wave system too before pivoting to an infinite mode, but seeing how brilliantly chaotic your late-game gets makes me second-guess my choice haha because mine gets too laggy because of the infinite spawning . The underlying roguelike logic of balancing your DPS against their mutation bar is just top tier. Massive respect on the execution
Thank you for the kind words! Glad you enjoyed it, I'll be sure to check out yours once I get the chance. One of the earlier versions of this entry had no cap on the mitosis ability and a much bigger arena, so lag was definitely an issue there lol
Great art and sounds, with a neat concept underneath. My only main criticism is that the camera moves too quickly to follow the mouse, so if that movement could be made smoother and more consistent it would thoroughly improve that aspect. But a solid entry overall well done :-).
Great entry. Meat bomb is so strong and felt great to use. I think I might have killed myself somehow? Not sure what happened but I died unexpectedly. I'm not a fun of camera movement but it's hard to say what' wrong with it exactly. Maybe it's just me. Otherwise, great job!
Thanks for playing! The beam and the dash abilities consume your health and your swipe attack regenerates it, unfortunately I didn't have time to properly communicate that but I've got a patch coming after the voting period to add some hit/heal markers to make it clearer. As for the camera movement, the idea was to have it extend towards the cursor so the player can see more in front of them, but I think I'll have to dial it back a little cause you're not the first person to point it out haha
Really great entry! One of the first games that really felt like it nailed what makes mutation awesome (both visually and supporting game mechanics). Shooting the laser beam feels really great, and throwing the meat bomb during tricky situations really added some nice juice to the mix! Great job!
Really enjoyed this one! The weapons were fun (throwing a meat bomb into the group was satisfying), I liked the laser beam attack, the combat was tight, and the mutation theme read very well. Very nice submission!
great pixel art. solid game loop. interesting take on life. very solid jam
The controls feel very smooth and the different mutations are fun. I liked the wave system and the enemy animations. I also really liked the goo you leave behind when you dash very nice job!
Wow the music is so good and texts, art style, and animations are amazing great game!
Thank you!
Nice game! I like the little toasts/text boxes explaining the mutations. Goodr art style and good gameplay, keep it up!!!
Thanks for playing! Glad you enjoyed
The character controller feels great. I like the art. I was taking damage from things I couldn't really perceive though. Good use of theme.
Thanks for playing! The dash and beam abilities consume your health so I'm guessing it was that - but I get it could've been communicated better :)