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Request For Playtest and Feedback

A topic by Indie-King-Ultra-Genius created 98 days ago Views: 206 Replies: 16
Viewing posts 1 to 7
Submitted

It would be VERY COOL if you would playtest my game

https://indie-king-ultra-genius.itch.io/impulse-orbit

Thank you in Advance

Submitted

Pretty fun! I think you could make it more challenging by limiting the amount of available launches per level.

Submitted (1 edit)

Thank you for the feedback! ๐Ÿ˜ƒ I actually hadn't thought about adding a launch limit, and I think it's a really interesting idea. I decided against something like that because a few of the levels are really only doable (without losing sanity) if the players slowly inch forward and experiment. With a limited number of launches, some of those levels could become more frustrating than challenging. I really appreciate the suggestion though. Maybe it might come in handy for Impulse Orbit 2 ๐Ÿค“

Submitted

I think right now the spinning is too fast, and the graphics can be a bit more serious :)
Other than that really cool idea

Submitted (2 edits)

I felt like the spinning should be fast, as the game overall is really easy, so I just decided to make the spinning really fast, to add atleast some measures of difficulty, and yeah I can agree the spinning is really fast, I've had MANY incidents of launching in the wrong direction. But again, I feel like it adds a bit more challenge. BTW, Thank you for testing the game! ๐Ÿ˜ƒ.

Edit: One more person said that spinning is too fast, and now that I think about it, it is kinda fast. BTW, it would be great if you could test the game again and see if the speed is OK now.

Submitted

Really creative game! The only thing I'd change is that the player's rotation feels a bit too fast. Other than that, it's great

Submitted (1 edit)

Thank you for your feedback! TBH, i thought the game was really easy and only the speed was giving a sort of challenge. But 2 people have said its fast, so I guess the spinning feeling normal to me is a result of hours of testing. BTW, it would be great if you could test the game again and see if the speed is OK now.

Submitted

I tested it, and it feels perfect now! The spike obstacles already provide a good challenge, so the game is well balanced.

Submitted

Very fun game. You could maybe add a launch counter to see how many launches it took to complete the level.

Submitted

Thank you for your feedback! A Launch Counter is a GREAT idea. In fact, i might as well work on it now.

Submitted

I love it, little golf game. The mechanics are solid; you have as nice level select. Transitions are nice. I saw some comments about making it more difficult? Nah man. Miss me with that. It was hard enough, it was fun beating the easier levels. Most people try to make the game so difficult when they are making it, but forget new players might only play once--- and don't have the time to master every shot/jump. This was nice, it let me play a level or two before stepping on my face.

Great entry.

Submitted

Thank You for your feedback! And Thank you VERY MUCH for the compliments. i tried to go for a sort of, curve difficulty, where the starting levels are really easy, and ramp up in difficulty so the later levels feel easier.
Nonetheless, I'm very grateful for your feedback.

Submitted

I loved it! I would not decrease the rotation (maybe you did it already in the meantime?), it is challenging and fun. Sounds are great!


There are so many videos about game dev and difficulty. You could do it like some games do: finishing the game is rather easy and doable, but collecting all coins / stars or whatever to unlock a secret level for example is hard..?


BTW, I am not at home, so i played on my phone. Finished level 9, but not 10 ๐Ÿ˜… I think you are just one speedbutton away from being mobile friendly ๐Ÿ˜๐Ÿ‘ Good job!

Submitted

Thank you very much for playtesting the game! Also, i did actually decrease the rotation earlier, so I suppose to most people the rotation speed is pretty good. ALSO, how did you play the game on your phone. I guess the Emulate Mouse from Touch really did what it says๐Ÿ˜„.

And I don't think I will be able to make mobile port (with speed controls) in this jam. But I'll try my best to provide a .apk in the downloads!

Submitted

I do not think that you need a apk actually. 

I am not sure, but in my game, i could just clicked "web player" +  "Mobile friendly" after i uploaded it to itch. In Unity, it can automatically detect if the browser version is opened with a mobile device, in which case my mobile canvas is visible. You can also just add a "Mobile controls" button. (which i did as well, just to make sure)

Its not perfect (a bug on top of the screen in the UI, also annoying audio latency) but it is playable, if you would like to check it out on your phone:

https://chillzombie.itch.io/survive-a-game-jam

Submitted

Come to think of it, I could just integrate mobile controls into the HTML5 version. BTW, I just played your game, It's REALLY FUN. especially the controls, which are probably the best part. and the fact that you have to think whether you want to take coffee rn or not, is GREAT. Great Game TBH. 

Submitted(+1)

Thank you so much!!