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(1 edit)

Thank you so much for the feedback and the bug report! I honestly didn't even know about that bug (and to be fair, I didn't even know you could somehow exit the fullscreen mode). If that happens, you can just refresh your browser or restart the game for now.

Could you please describe in a bit more detail how exactly you ran into this bug? It would really help me understand what's causing it.

As for the slingshot, I completely get where you're coming from! A lot of people have pointed this out, which is why I added the weapon-switching info to the description. I definitely need to add this directly into the game somehow, but I'm still not sure how to do it natively without breaking the immersion.

Good luck!

Hey! Sorry about the delayed response... Itch is really hating me making all these comments. Thinks I'm spamming lol. I have to keep fighting it since it keeps blocking me. I'm going to try and fit all the info into one comment because I'm afraid itch might block my comments for tomorrow. 

So, what happened was that when I exited the full screen mode, I got this popup on my page tab that said this:

An embedded page at html-classic.itch.zone says
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: SecurityError: Pointer lock cannot be acquired immediately after the user has exited the lock.

I'm pretty sure that I exited full screen on the first bridge you can grow while hugging the invisible wall and I don't know how the rest happened. The next thing I knew I just found myself in the water, unable to move. 

I hope this helps narrow down the issue as I have no clue how failing to grab the pointer lock is somehow related to clipping through walls. I also hope you find a nice way to fit the slingshot issue into the game nicely.

Good luck during this rating period! I will definitely give your game a rating when it opens! 

I totally feel you on the messages thing! I'm so tired of solving those captchas, and then it says "please wait a few minutes" but forces you to wait for like half an hour!

Thank you so much for such a detailed response! This bug seems to be an engine-side issue, so I won't have time to fix it before the deadline, but hopefully, not many people will run into it. I'll definitely squash it after the jam.

As for the slingshot, I actually just fixed it! (You can even check it out if you want). I solved the immersion/nativeness issue in the most straightforward way possible because there weren't really many other options, haha. I think this is going to be my last update before the voting starts because I am VERY SERIOUSLY tired.

Thanks again! How about a follow for a follow, if you're down? It would be awesome to stay in touch with a fellow dev like you!

(+1)

Of course! I love seeing number go up lol. And I am definitely seriously tired too. If I had to rate my tiredness, I would give it a 5/5 for seriousness. Also, sometimes the obvious solution is the best solution. I don't think that message even breaks the immersion. I doubt a player would ever think "Oh this game is so not immersive because it is teaching me how to play it by telling me to press 2 in a way that breaks the fourth wall."

Again, great job on your submission! It was definitely a challenge making a game but I'm sure glad I made one and I hope you are too! :)