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MAYDAY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #1816 | 3.029 | 3.778 |
| Seriousness | #1974 | 2.940 | 3.667 |
| Overall | #2290 | 2.530 | 3.156 |
| Audio | #2325 | 2.227 | 2.778 |
| Enjoyment | #2393 | 2.316 | 2.889 |
| Visuals | #2756 | 2.138 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
It worked for a little bit but then my webpage kept becoming nonresponsive.. I'll come back to this game later and hope it's working :)
EDIT: Ok i downloaded it and played it that way! Had a fun time! the music was fun to listen to while attempting not to fly directly into a building 🤣
Yh i really dont know why the webpage version causes so many issue. It runs perfect when hosted locally but when i test it properly it just doesn't want to load.
Really fun and creative interpretation of the theme! The controls were tricky at first, but satisfying once I got used to them. My only criticism is that it felt a bit too survival-based after a while, but overall I had a great time.
Erm, actually, I don't think a plane with one wing would be that easy to fly...
Seriously fun theme interpretation, just wish there was a bit more to it than endurance survival.
This was pretty fun. It definitely takes a second as others have said, but I do think this is a pretty cool idea. I think I would've like some spots to be able to avoid the meteors as I didn't see anything from what I could tell, so it is just a random timer that holds you back. Or maybe, to make it even more hectic, add in speed controls to increase or decrease how fast you're going to allow for even more maneuverability. Though, you might want to spread the controls out a bit for that one as having everything bunched up on one hand or cramming two hands together is a bit awkward. Still though, great work on making this! Its cool, simple, and pretty fun!
oh god, plane controls. those are less 'spin to win' and more 'spin to misery misery misery' lol. Really great level design trick where you fight to stay steady only for a building to immediately show up in your view and get your ass, forcing you to engage with the plane drift to avoid it rather than trying to force it into a more 'normal' flight mode. Not much going on once you've mastered the system, but the process of mastering the system is the point I think
And remember to check the boxon the file what platform it's meant to be ran on! This seems like a windows-only file & should be marked as such
nice interpretation of the theme! it was a bit difficult to understand how to fully control the plane first (though im kinda just bad at understanding quaternions and rotations xd), but once i got the hang of it, it was fun constantly trying to counter-act the spin of the plane! though once you get to that point the rest of the game feels like a game of rng whether an asteroid lands on you or not, especially since the game doesn't penalize you for staying high up in the air away from the buildings. having the player be forced to navigate around the buildings i think would fix that issue, maybe through adding something like collectible objects you need to collect around the map. regardless, had a fun time with this one, congrats on the submission!

nice interpretation of the theme! it was a bit difficult to understand how to fully control the plane first (though im kinda just bad at understanding quaternions and rotations xd), but once i got the hang of it, it was fun constantly trying to counter-act the spin of the plane! though once you get to that point the rest of the game feels like a game of rng whether an asteroid lands on you or not, especially since the game doesn't penalize you for staying high up in the air away from the buildings. having the player be forced to navigate around the buildings i think would fix that issue, maybe through adding something like collectible objects you need to collect around the map. regardless, had a fun time with this one, congrats on the submission!

It was an ok game. I enjoyed the menu UI it was easy to navigate and it included controls which a lot of games don't include. I liked how intricate the building designs were. I disliked how simple the audio was if you added a more dreadful background music it would've had a better ambiance. I thought it was too difficult the plane spins way too much so half the time your struggling to get the rotation right so that you can properly control the plane a better way to have done it was to make some of the buildings tight beside each other maybe one could bend over the other so the plane would have to keep rotating to get through. There were too many controls half the time I'd forget what a button does I think if you removed the E and Q then it would've been better it would also fix the plane rotation issue. The game used the spin theme creatively with the plane constantly rotating and to move around the buildings you would need to spin the plane to win more score.
It was an ok game. I enjoyed the menu UI it was easy to navigate and it included controls which a lot of games don't include. I liked how intricate the building designs were. I disliked how simple the audio was if you added a more dreadful background music it would've had a better ambiance. I thought it was too difficult the plane spins way too much so half the time your struggling to get the rotation right so that you can properly control the plane a better way to have done it was to make some of the buildings tight beside each other maybe one could bend over the other so the plane would have to keep rotating to get through. There were too many controls half the time I'd forget what a button does I think if you removed the E and Q then it would've been better it would also fix the plane rotation issue. The game used the spin theme creatively with the plane constantly rotating and to move around the buildings you would need to spin the plane to win more score.