Thanks for responding and taking my feedback so positively! Thanks for giving feedback on my game too!
Story_Man
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The game was good however I could not figure out the controls you need a tutorial or at least a menu! 1/5 Enjoyment.
The game was uncreative just another atmosphere I could find in any other game and there was no spinning! 1/5 Creativity & Theme.
The visuals were stunning and very good for horror. 5/5 Visuals.
The music and footsteps were the same as every other horror game but I guess if something works use it! 5/5 audio.
The game was very seriousness as all horror is. 5/5 Seriousness
This game gets a 17/25 rating.
The game was ok and the difficulties were good because this is the first game that I've played that included difficulties I liked the inclusion however I have no clue how on earth your meant to dodge the tomatoes you can't move that fast so if a tomato is directly under you it will hit you. 3/5 Enjoyment.
The game was creative and the theme was well utilized. 5/5 Creativity & Theme.
The visuals were great and it was clear what they were. 5/5 Visuals.
There was no audio and this is a ballet game! If I could give it a negative rating I would 1/5 audio.
There was no seriousness! 1/5 seriousness.
The game got a decent score of 15/25.
I couldn't understand how to play it because it gave me no time to read the instructions since the enemies were attacking me so I couldn't get far and so the game felt unplayable and unfun! 1/5 enjoyment.
There was some use of the them and the game was creative I think again too much was goin on for me to understand so Creativity & Theme gets a 2/5.
The visuals were bad I couldn't read the text and it was unclear what the enemies were or what they looked like their features were too blended in also the text on the note book pen spin instructions were too small! 1/5 Visuals.
The audio was ok I liked the music and the gun sounded like a gun. 3/5 Audio.
This game had no seriousness 1/5 Seriousness!
This game got an 8/25 rating.
This game is dope dude! The game is so fun to play I loved trying to get all the crystals and this is the biggest game I've played so far! 5/5 Enjoyment.
This game was incredibly creative and it used the spin theme well. 5/5 Creativity & Theme.
This game had incredible visuals that made the game look cute you must've worked very hard on them. 5/5 visuals.
The audio matched the visuals and made the game feel cute. 5/5 audio.
Unfortunately there was no seriousness :( 1/5 seriousness.
This game got a 21/25 rating.
This game is dope dude! The game is so fun to play I loved trying to get all the crystals and this is the biggest game I've played so far! 5/5 Enjoyment.
This game was incredibly creative and it used the spin theme well. 5/5 Creativity & Theme.
This game had incredible visuals that made the game look cute you must've worked very hard on them. 5/5 visuals.
The audio matched the visuals and made the game feel cute. 5/5 audio.
Unfortunately there was no seriousness :( 1/5 seriousness.
This game got a 21/25 rating.
This is very unenjoyable the gameplay is close to none and I would've much preferred a glitchy-unfinished longer game. 1/5 enjoyment.
There was no creativity seen and the only spin in the game was the ghosts idle animation. 2/5 Creativity & Theme.
The visuals were cool but there were too little visuals. 2/5 visuals.
There was no audio! 1/5 audio.
There was no seriousness! 1/5 seriousness.
This game gets a 7/25 rating!
The gameplay was simple and easy to pick up however I don't know how to kill the whale the penguin just stopped shooting his projectiles! 4/5 Enjoyment.
I liked how creatively you used the theme in your game however there isn't much of the spin other than the boss fight. 4/5 Creativity & Theme.
The visuals were good and it did have a home made feel to it which I like but I feel like the sprites needed to be a bit bigger they were too small to see what they really were especially the weapons. 4/5 visuals.
Audio 1/5 you know why.
There is no seriousness! 1/5 Seriousness.
This game gets a 14/25.
The game was awesome and very easy to understand the only issue was I couldn't see the bosses health and it wasn't clear to me if I was doing damage or not. enjoyment 3/5.
The game concept is very creative and I liked how you added the theme however I didn't think there was enough spin in the game. Creativity & Theme 4/5.
The visuals were very good they matched the vibe of the game and just overall blended quite nicely with the rest of the game. 5/5 visuals.
The audio was great no notes perfecto! 5/5 audio.
There wasn't much seriousness. 2/5 Seriousness.
Great game! 19/25!
This game is awesome! The gameplay was very cool and the story reminded me of Daniel Mullins the turtle took me 3 runs to beat and I did horrible at the math game but somehow got good spins so I'd say the games difficulty might need some tweaks or an easy mode the final boss was so unexpected and awesome! The enjoyment gets a 5/5.
This is such a creative game concept and the way you used the theme was creative and incredible! Creativity & Theme gets a 5/5.
The visuals were awesome the mini game's art style reminded me of pony island and the final boss and Juniper looked awesome! 5/5 Visuals.
The sound effects and music were spot on and matched exactly what was happening on screen. 5/5 audio.
The amount of seriousness was good but some of the other entries I've played had more seriousness. 3/5 seriousness.
This game got a whopping 23/25 rating!
I was enjoying it then I threw it so hard it went through the sand! 3/5.
This game has a very creative concept and has a very strong focus on its theme. 5/5.
The visuals were ok it reminds me of the Zelda CDi games. 3/5.
There was no audio! 1/5 Audio.
There was no seriousness! 1/5 Seriousness.
This game gets a 13/25.
The gameplay was ok I had no idea how to play it I left clicked when my rod would bob in the water but I would collect no fish so I'm unsure how to play and because of that I didn't enjoy my experience. Enjoyment 1/5.
The game concept was very creative I enjoyed all the little characters personalities however I saw no spinning! Creativity & Theme 3/5.
The visuals were masterful from the inventory UI to the players model the only issue was how simple the NPCs looked compared to the rest of the game. Visuals 4/5.
There was no sound track and the sound effects although they were good they were also few for that reason I rate audio 2/5.
There was no seriousness! 1/5.
This game gets an 11/25 on the Juniper jam scale.
I liked the concept but it was very confusing what to do I could not play it properly because there were no controls or instructions so I could only throw the bone out and I couldn't even figure out what to do with the stove. 2/5 Enjoyment.
There was a lot of creativity put into this game which was awesome but there wasn't much spinning apart from dogs jumping so I rate the Creativity & Theme a 3/5.
Visual were ok but they were anything special the dogs were just pngs, the houses were pretty good, the menus weren't that creative and pretty basic the font for the shop sign was pixelated in a bad way. Visuals 2/5.
There was no audio the sound effects were great but where's the music? Audio 2/5.
There was no seriousness apart from Juniper. 1/5 Seriousness.
This game was ok it got a 10/25 from me.
The game was so good I only had one issue as I was playing I felt bad for the other entries. 4/5 for Enjoyment.
The creativity of this game was crazy how did you manage to come up with this in 7 days! 5/5 Creativity & Theme.
The visuals were stunning my only problem was the legs and the giraffe's head looked wierd when the animals were running. 4/5
The audio was so good the background music was very thematic and the sound effects really captured what was happening. 5/5 for Audio.
This game is the most serious entry 5/5.
This game is perfect with a 23/25!
The game was entertaining to play the gameplay was very simple, fun, and easy to pickup but hard to master I liked how you added sound settings maybe I'm just bad but I found the game too hard so I rated the enjoyment a 3/5.
The game was very creative with a cat spinning on the poles jumping to get to work and I liked how heavily you used the game jams theme Spin. With that Creativity & Enjoyment gets a 5/5.
The visuals were great and very atmospheric my only issue is that the hat is beside the cat not on the cat when walking forward. So visuals get a 4/5.
The audio was great the background music could've captured more doom but other than that the sound effects and music were great. Audio gets a 4/5.
There is a lot of seriousness with the world burning down but the cat wasn't serious at all. 4/5.
This game gets an unbiased 20/25 rating but as someone who dislikes the cat it knocked a few points off for me.
The gameplay was very good I like how the first level served as a tutorial without the record spinning so that you could understand how to turn things then after that the levels got more and more lines making it more confusing and difficult creating a great difficulty curve. The controls were simple and easy to pick up. So enjoyment gets a 5/5!
The concept was very creative and very inline with the theme of the jam. So I rated Creativity & Theme a 5/5.
Visuals were great however because of how the difficulty was implemented an incomplete record looked bad and hurt my brain to look at. Visuals 4/5.
The sound was obviously great but there were no sound effects only background music so Audio gets a 3/5.
The game had no seriousness so I rated it a 1/5.
The game was incredible and got an 18/25!
I liked how easy it was and the gameplay was enjoyable, great gameplay loop, super funny I can't say anything but praise for its enjoyment so I rate it a 5/5.
The creativity was quite prominent I liked how it was set in an office and that you would attack people in office chairs overall the focus on office things was quite creative even with the sticky notes. However there was no focus on spin so I rated the Creativity & Theme a 3/5.
The visuals were great on the in-game monitor but the visuals for the characters and projectiles felt quite blurry so I have to rate it a 2/5.
There was almost no audio apart from clicks and chair movements which were good and added to the desk job aesthetic but I felt like there wasn't enough audio so I rated it a 3/5.
Seriousness was good but it could've been more serious apart from the office theme and fighting. So I rated it a 3/5
Overall I rate your game a 16/25.
I enjoyed how simple the controls were and how easy it was to pick up and understand however the game had no juice and it was too idle. With that I rate the enjoyment a 2/5.
I enjoyed how much the game was focused on the theme however there was no creativity so I rated the Creativity & Theme a 3/5.
The visuals were very poor the buttons were very basic looking which I didn't like, the bottom buttons had no feedback or response to being hovered over it wasn't clear what the "In all seriousness" upgrade was doing I knew it was doing something but as to what I have no clue. The player was cool because it was hand drawn. So the visuals get a 1/5 rating.
There was almost no audio but the background music was decent. All things considered the game gets a 2/5 from me.
Apart from the music the game had no seriousness. 1/5 from me.
One side thing that can't go into the ratings is I appreciated how you understood that scratch text is weird and added information in the description.
With that I rate your game an 8/25.
The game was ok I loved how simple the gameplay was and I loved how calm it was just floating down collecting pollen incredible! The game had an awesome vibe and I loved how you could use the pollen for upgrades I did think the upgrades were too cheap though. With that I rate the enjoyment a 4/5.
The game had some creative but there was almost no focus on spin. There was at least some spin which some other games didn't have which is good and I loved how you could use pollen to upgrade things I thought that was extremely creative I also loved how you used the pollen as points instead of just coins or something simple this although a small change was extremely creative and made the game even better. For these reasons Creativity & Theme is a 3/5 for me.
The pollen had bad visuals and I would've liked to see them a bit more textured and the UI didn't look the best I wish you used that great creativity you have to make buttons and menus a bit more interesting. However the background and the stick were awesome the stick's shape and texture made it clear that it was a stick and the background from afar was very cartoony and gave the game a nice feel. So I rated the visuals a 3/5
The background music was great and the pollen collect noise was ok (could've been louder) my biggest complaint is that the bounce sound for the red and blue pollen didn't make sense and the buttons didn't make a sound when I pressed them. With that the audio gets a 3/5
There was no seriousness in the game so I had to give it a 1/5.
With that the game gets a 14/25!
This was incredibly atmospheric the gameplay was awesome and simple to pick up one issue I had was at the start I got confused as it looked like a top down game but only left and right worked so I though something was wrong with the controls eventually I figured it out by accidentally hitting space and realizing it was a platformer but I wish it was a bit clearer about being a platformer and not a top down game. I disliked how if you died you had to read the text over and over again and there was no skip button. So I rate enjoyment a 4/5.
The creativity was immaculate you must have a great imagination to come up with such a story! There was no spinning however so even though the creativity was insane I had to rate it a 3/5.
The visuals were really good and again very atmospheric with the dark place and aliens looking creepy and interesting sparking curiosity at the same time as creating fear. The human characters were quite simple and the text seemed like the normal font from rpg maker not sure if you can change the font but if possible I would like to see another font be used for once and your game definitely deserves a new and better font. The game is too good for rpg maker's font. With that I rate the visuals a 4/5.
The audio use was awful while the music was incredible you only had 1 or 2 (I'm unsure) sound tracks and no sound effects! So I rate the audio a 1/5.
Seriousness was the entire games visuals, audio, and story! So I rate this games Seriousness a 5/5!
With that the game gets a 17/25 rating!
The game was creative. I disliked how nothing told me what the controls or objective was so for the first run I was just sitting there hearing "No." from all the enemies until it said "Sad one" because of that some clarity would definitely help. On the second attempt I found out how to spin creatures and trees it didn't improve the experience I still couldn't understand what the objective was so again some clarity would've helped. finally I found out that you could get bananas and apples from trees and turn enemies away but the amount of time it took to figure it out really destroyed the experience so overall the gameplay is good but it really needs some clarity. The enjoyment was a 1/5
The way you used the theme was very creative no notes it the theme use was perfect 5/5.
The visuals were good and the art style was very much like Braid which I enjoyed however it did not feel serious and was a bit paper/plastic y so I rate it a 4/5.
The sound effects weren't that good and they were a bit quite the enemies saying no with that voice didn't match the enemies art style and the turn clicking was well utilized and fit what was happening the sound of collecting the fruit was too quiet I could barely hear it finally the background music was perfect it really fit the art and gameplay well done. All things considered the audio was a 3/5.
Apart from the music I felt there was no seriousness as previously stated the art style was not serious, the gameplay being simply spinning things is great for the theme but was not serious so I rate seriousness a 1/5.
Overall the game was a solid 14/25 or in a simpler form a 3/5!
It was an ok game. I enjoyed the menu UI it was easy to navigate and it included controls which a lot of games don't include. I liked how intricate the building designs were. I disliked how simple the audio was if you added a more dreadful background music it would've had a better ambiance. I thought it was too difficult the plane spins way too much so half the time your struggling to get the rotation right so that you can properly control the plane a better way to have done it was to make some of the buildings tight beside each other maybe one could bend over the other so the plane would have to keep rotating to get through. There were too many controls half the time I'd forget what a button does I think if you removed the E and Q then it would've been better it would also fix the plane rotation issue. The game used the spin theme creatively with the plane constantly rotating and to move around the buildings you would need to spin the plane to win more score.
It was an ok game. I enjoyed the menu UI it was easy to navigate and it included controls which a lot of games don't include. I liked how intricate the building designs were. I disliked how simple the audio was if you added a more dreadful background music it would've had a better ambiance. I thought it was too difficult the plane spins way too much so half the time your struggling to get the rotation right so that you can properly control the plane a better way to have done it was to make some of the buildings tight beside each other maybe one could bend over the other so the plane would have to keep rotating to get through. There were too many controls half the time I'd forget what a button does I think if you removed the E and Q then it would've been better it would also fix the plane rotation issue. The game used the spin theme creatively with the plane constantly rotating and to move around the buildings you would need to spin the plane to win more score.
Very good game! The sprite were incredibly nice looking I enjoyed the animations the cube slime rolling around, the eyes shooting out water drops, the player was the best by far waving the wand bobbing up and down Idle y. The audio definitely captured that mysterious dungeon theme. I disliked the difficulty and spells maybe I'm just bad but I was nocked here and there from the green spikes, almost nothing could attack the flying enemies, and I found the bombs basically useless except for them being one of the only spells to attack upwards. The spin theme was creatively used for the spells.
Very interesting concept I like how it was darts but the targets would disappear! It wasn't clear to me that you could hold space for different time durations to throw it at different ranges. The visuals were ok but again I wish it had more juice for example it would be cool if the targets would explode into confetti when they were hit. I thought it was cool how you had a picture of Shrek behind the targets.




