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Spin Tops's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2631 | 1.960 | 2.444 |
| Creativity & Theme | #2922 | 2.138 | 2.667 |
| Seriousness | #3084 | 2.049 | 2.556 |
| Enjoyment | #3200 | 1.604 | 2.000 |
| Overall | #3218 | 1.782 | 2.222 |
| Visuals | #3414 | 1.158 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
As others, I loved the beyblad inspiration, but i also found it quite difficult to understands how to win, figured i had to hit the other player, but somtimes that helped and other times it didnt. Overall I believe the main problem of the game is communications, of what you can do, what you need to do, what do you have to avoid, i never even understood what was the use ot Top, Spike, and Drain, the written explanations werent very clear both visually and verbally.
Defintely enjoyed it and would like to see where this goes, but if you cant understand a game, how are you even expected to play it.
Beyblades are a great application of the theme! I liked the enemy intelligence. It really felt like I was battling a real person sometimes. The only thing I'd say is maybe have the time left each Beyblade has to spin hovering over each Beyblade in the scene. I found it difficult to take my attention away from the center of the screen to look at how much time I or the enemy had while trying to stay alive. Otherwise, good job!
Fun concept! I found the text pretty hard to read, and it wasn't clear to me how to win (I won a few rounds by accident). I also couldn't figure out how to use my power ups (I tried clicking on them and nothing happened), and the "Quit" button did not quit but broke the game window. Congrats on submitting a full game, I know it's a ton of work!
Very cool concept! The enemy programming was great and challenging!
Thanks for playing and commenting on my game.