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Thank you. I’ve had Alien Lore at max level for a long time. I’ve met all the other requirements for the aspiration, except for finding the Alien Leader. I think I’ve searched everywhere—I’ve tried asking the aliens, I’ve even tried asking at the Conspiracist Hub, and I’ve searched that forum as well. I tried the “search the forum” or “chat with members” interactions right in the Outworlder Exchange forum category, but nothing came up. I’ll try that again.

Hmm, if by “full alien” you mean aliens that I didn’t create myself in CAS, but who were already in the game somehow, then probably not. Or I don’t know—well, I just created a young adult alien in CAS who’s a good friend of my human Sim, but that option is still missing from the “Interests” category. I just used the “complain about abductions” option, and he replied with something like, “Oh no, did that pollinator really do that to you? I’ll make sure that doesn’t happen again,” something like that. So now there should be an option to “request that the abductions resume,” but I don’t see it there. I’ll take another look at those traits, as you say, but do I need MCCC Cheats for that? I don’t have the full MCCC, just some parts (Center, Pregnancy, Occult etc.). Thank you.

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I try not to give spoilers out in the comments, but as a hint - the alien leader is also the forum leader. If you are able to uncover her as an alien (through asking, accusing, getting her to glow with a scientist mood potion, etc) she'll tell you the truth about her career - otherwise she will lie. If you know she's an alien you can ask her about the alien presence. Your sim must have the "known alien" relationship with her in her profile, though.

It sounds like the hidden trait you should have gotten through that interaction didn't apply properly, but you can verify using MC CAS (MC CAS -> Manage Traits -> Remove Trait and filter by "hidden" to see what traits are on your sim). But I've been going through the whole "complain about being abducted" coding and I've noticed some logic errors and a few syntax mistakes on my part - this whole interaction series has been in AR since the v1.0 release and it was made when I was new to modding. I'm going to have to redo it anyways.

Edit: it looks like EA changed how a specific testset functions, which directly impacts the "ask to restart abductions" interaction. So even if the traits have all applied correctly the interaction won't show up.

I've fixed/updated the coding on my end, and will publish the update on Tuesday the 30th after EA's game patch.

Thank you very much for your quick response and all the information. I'll wait for the updated version of the mod, thank you. ♥