a little confusing but great + the art is good
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Tour Billion's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #294 | 4.094 | 4.094 |
| Visuals | #494 | 3.938 | 3.938 |
| Overall | #533 | 3.650 | 3.650 |
| Seriousness | #709 | 3.656 | 3.656 |
| Audio | #716 | 3.344 | 3.344 |
| Enjoyment | #1066 | 3.219 | 3.219 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
A great game! I really liked the way the story was structured. It’s nice that there are various mini-games included, not just the spinning mechanics. As for feedback, the font was a bit hard to read :( …but overall, I think it’s a job well done!
very clever concept! i think it could really use some kind of red glow or something on objects that need fixing, that was definitely the biggest gripe for me. i also felt like sometimes there was too much downtime between when objects need to be interacted with but i understand this kind of game is hard to balance for all skill levels anyhow. i love the inclusion of the sudoku and pipe puzzles even if they are only very abstractly universe/god related. with some polish i could see myself coming back to this
Pretty nifty amount of cleverness you put into this game. The font is pretty hard to read, as others have found. I really like the colour scheme, and I loved having a variety of minigame options. Altogether, not much to complain about and therefore, lots of stars for you! Good job!
This is a cool game, I like the ambition of making a few different mini games for the same jam! Once you understand what the game is asking of you it's pretty fun to keep juggling them. My favorite was the sudoku puzzle. The music is fun as well!
Since you're asking for improvements, I think the biggest thing that would benefit this game more clarity. The font you chose looks really cool, but it is hard to read which makes teaching the games a little more difficult. I was confused at first about the pipes because when you typically see a minigame like that you're trying to connect two points. It took me a while to realize I just had to spin all of them to connect. I had a little trouble with the planets too, since the area you have to move them to was described as glowing I thought that the color would be different. I'd consider something like changing the color of the target area or maybe even making it pulse until you correctly move the planet into position would be good. A separate sound for each component breaking would be great as well. Maybe something like a ticking clock that stops when a hand stops, or a computer sound when the sudoku puzzle refreshes.
Awesome job!
Definitely loved the visuals and audio! The font was a little hard to read. This was a great interpretation of the theme, though I had a little bit of trouble understanding what was happening -- even after reading the description. It was cool to have difficulty options! Good job!
Really cool game! Although the god doomed the universe themself since they put me in charge.
This was so much fun! I loved the music, and all the tasks were quite interesting and keeping me busy. :)) I think I destroyed the universe most of the time with the clock hands, somehow my brain was not registering that one of them has stopped. 😂 Maybe there could be a different sound for each broken thing as an "easy mode"? Well done!
That was a really well made and fun game! A great tutorial easy to understand, fun and challenging multitasking, with fitting sounds and music to wrap it all together. Great Job!
A great multitasking challenge and original use of the theme. Background music adds a lot to the vibe of the game as well.
Well done!
Great game with a great tutorial as well! Very creative use of the theme, using spinning in both the clock, planets and spinning the pipes. I did lose multiple times to the pipe part, probably because I'm stupid haha, but it was a little hard when it had multiple connections/endings, I think it would be a little easier if it was just one pipe to follow if that makes sense? I also didn't really understand the upgrades that you got after losing the game, why would I pick a skill that increased the chance for bad things happening, or did I misunderstand something? Because it did say "Lower = better". Either way, nice and creative game! I made it to a point where the game became impossible because the time went up so fast haha, so I take that as a win!
Well that was a unique multitasking experience! I liked the overall theme and aesthetic; the visuals and music used were perfect for it. I'd still like some further feedback though on the UI, as to which object demanded attention when it failed (maybe something like a temporary light up would be sufficient). But it's still fun and challenging! Good work to the team!
it was a bit confusing at first but after i understood, it was actually fun and the way you used random numbers for sudoku to make it more difficult. its a great game






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