Play thing
How Do You Win?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #321 | 3.957 | 3.957 |
| Creativity & Theme | #836 | 3.696 | 3.696 |
| Enjoyment | #952 | 3.304 | 3.304 |
| Overall | #1456 | 3.096 | 3.096 |
| Visuals | #1774 | 2.913 | 2.913 |
| Audio | #2932 | 1.609 | 1.609 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
Leave a comment
Log in with itch.io to leave a comment.


Comments
Very serious spinning game, HAHAHAHA I wish the upgrades actually did something, where the blue guy would just start attacking the red one. Overall really funny, just 2 guys spinning their life away.
Hey! I remember playing your game and really liking it! Thanks for playing mine, I’m glad you liked it too
For a game made in a day, this is pretty good. I like how it goes from a competition to an idle game and then stops. The story is amusing, and the credits are funny. Great job.
Very original, awesome it was made in only 24 hrs
This being made in 24 hrs is actually crazy, well done! Credits are funny, I relate lol
This is one of the most original concepts I've played so far. Really cool game. (also the branch upgrades are really funny)
(Just realiced you've also called your thing "Thing"....)
Very well executed game for only having 24 hours!
Nice job for 24 hours! <3
I really admire when someone is faced with a disadvantage and makes the most out of it. For only having 24 hours, you definitely focused on quality over quantity. Honestly, as funny as the dialogue was, the credits are what made me laugh the loudest. If nothing else, I hope you rank high on the seriousness scale.
thank you very much, it’s good to hear that it was actually funny. The credits was actually one of the first things I wrote (I stopped halfway through writing the dialogue to just type out the credits on a google doc in the middle of work so I could copy paste it when I got home) I knew it’d be a good bit and pretty quick to implement.
spinny spinny
JAMs are the perfect place for experimenting and this is good example of this idea
This got a chuckle out of me, ahaha! Super simple but a clever story. And for only dedicating 24 hours to this it still had a nice chuckle and heartfelt quality to it. If you have some time to polish it after the jam, like matching the UI a bit with the characters and adding audio, you have a solid experience on your hands fr. (Btw, totally get it on only 24 hours not being able to add this stuff, that's why I'm suggesting post jam). Keep telling heartfelt stories <3
Thank you so much for the kind words, it means a lot!
Fun concept, well executed. When the blue person said "you keep spinning until you get bored" I almost thought it was the end of the game since I interpreted it as a meta reference to the player clicking until they got bored... good thing I kept going!
I’m glad you think it’s well executed. With the short time frame I had to make the game I didn’t really have the time to pause developing and consider “does this even make any sense?” So I’m glad that it did.
I’m also happy you think it’s a fun concept. After all, why spin if it isn’t fun?
I find this a great game, but I can't rate this game because I'm to late to submit the game that I'm working on. :(
Maybe try adding some audio next time because it's important for the jam.
I woulda added audio but I was already on my last leg and down to the wire when uploading it last night. I had an idea of making all of the sound effects with my mouth ‘cause I saw this other interesting game that did that a while back and I thought it was cool and funny, but either way I don’t have access to a good microphone.
But I’m glad you liked it! I liked making it, too.
Genuinely a great story. I honestly have no notes, I do honestly believe audio probably would’ve broken the immersion for me so having no audio was a great choice, peakest game ever.
I’m glad you liked it! It means a lot!