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A jam submission

360; 9-5View game page

On the clock, always!
Submitted by Monologued — 36 minutes, 50 seconds before the deadline
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360; 9-5's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#11533.4003.400
Audio#11863.0403.040
Overall#17492.8962.896
Creativity & Theme#18932.9602.960
Visuals#21502.6002.600
Enjoyment#21662.4802.480

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

GameMaker

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Comments

Submitted

Fun little game. I struggled to learn what I was supposed to avoid as it didn't give any feedback when I hit and object.

Submitted

Cool game, but I was admittedly confused a lot of the time by what was I supposed to avoid or not. Eventually I started to figure things out, but I still think that, although I find the pixel art to be lovely, everything had the tendency to clutter a bit. In any case, I had an enjoyable time and the loop works pretty well. I could see myself playing this on my phone.

Submitted

I like the idea you ran with here - definitely one of the more unique takes on the spin to win theme! The core gameplay loop seems well established, but there are a few issues I'd like to point out:

  • The visuals can get a little cluttered / confused. At times I found it difficult to discern between what was in the foreground and background. I recommend applying some global shadow filter (in some engines this means just putting a translucent black rectangle between the player's layer and the background layer) so that objects in the background are darker and easier to contrast with those in the foreground.
  • Adding SFX for getting hurt would've helped me to realise when I got hit. Without it, I have to draw my attention away from the player and to the healthbar (health circle?) and readout at the bottom of the screen. 
  • The spawning of the coins (cogs?) were a bit unfair at times, sometimes spawning in places where it'd be near impossible to grab the coin without getting hit. Consider restricting coin spawning away from objects that can hurt the player to make them easier to grab.

Don't feel disheartened about the bad feedback though - this is a solid first submission! Keep at it!

Submitted

Cool game! I do like small arcade-y games like these. Like the other comments have said, a border or something to distinguish hazards from background objects would go a long way. 

Submitted(+1)

fun! I did miss some responsive feedback, but fun! Great title btw

Submitted(+1)

Some more visual feedback on what parts hurt me and what parts don't would be great! I never really knew what objects I needed to jump over. Well done though!

Developer

Thank you! We tried to darken the background sections to make them a bit more visually distinct, but definitely something more is needed. I wondered if a border of some kind would make it clearer!

Submitted(+1)

Poor guy trapped in an endless cycle. I like the arcade vibe. I think there could be more feedback on obstacle hits cause I don't know what im hitting most of the time tbh

Developer

He really is suffering! Thank you for your feedback. Yeah, we were definitely thinking of ways to make it clear which are obstacles and which is the background decor, but we couldn't settle on something!

Submitted(+1)

Cool idea! I liked the Pico-8 style art and audio. I think gameplay was a little lacking, but that's OK! I wish you luck while you continue development.

Developer(+1)

Thank you for your comment! Yeah, lots of plans for development yet! Thank you very much, really appreciate it!