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Lesto Desto

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A member registered May 17, 2026 · View creator page →

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I might be getting what you mean a bit wrong but there is only feedback when you get the timing right, the issue all people have is that they usually don't notice that because there's no feedback until that happens, but yeah, that's a totally fair point.

I definitely will polish more things about the game as soon as I'm allowed to edit it, thanks for playing!

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I do certainly intend to fix some issues post jam, including the addition of feedback at any point and not just at the correct timing!
Stay tuned and thanj you so much for playing!

Well thank you! I might check out your game a bit later.

The way I did it was by transforming seconds into beats, so whenever I said "put an attack at second 8" it would automatically snap to the exact timing the beat started rather than actually at second 8.

Yeah, I agree with you, I accidentally left in the sound effect of being hit the same as of blocking the attack, which is probably the biggest mistake I made; other than that, I'm also really happy with the way it came out.

Thanks for playing!

Thanks for playing! 

I'm glad you enjoyed the music! It was originally intended for another game a year ago but the musician wasn't available so I simply used it for this game instead haha

If you think this is catchy, you should listen to the kind of stuff he's been making nowadays; unfortunately, he only provided me with his email as contact but he's a pretty friendly guy, I'm sure he'd show you his work if you write him an email hahaha

Nice game! I am a bit confused by the joice of making jumping both something in-beat but that you can still do without the beat, because it was sometimes necessary to avoid an attack but it would screw with my attacks. Still, really nice looking game and really nice music, I enjoyed it quite a bit.

Thank you for playing!

Of course, I will in a bit:)

Yeah I can't believe I forgot to change the audio cues and getting hit sounds the same as blocking, I guess it was very late and I was tired and didn't notice. But yeah, other than that I'd say that this game is greatly intended to be played with your eyes closed since the visuals can be misdirecting sometimes.

Huh that's odd
I wouldn't have any clue why'd that'd happen.
It happened to me once but it was because I reset the game right as I tripped an invisible trigger and so it restarted weird, but it never happened to me on the first opening of the game.
I'll look into that. Thanks for playing!

Oh yeah I did consider making him able to kill you, but I thought maybe I should go more for the Rhythm Heaven route and let you get a bad grade instead of straight up just losing mid song.
I'll definitely check your game out as soon as I have some time! Thanks for playing!

Thank you! Really hoping you enjoy it more and you are able to get a good grading

Thanks for playing! I'm glad you enjoyed it!
Red means you missed and yellow means you hit it!
I didn't get to add "too early" and "too late" feedback oops.

If you have a web build, you could check out what I did for my game when I accidentally deleted it.

Yeah, that's fair. It just never came up in playtesting, people seemed to correctly figure out the controllers almost immediately with just the first room; it wasn't until the game was already published when I started seeing some people struggle to understand them, which is a shame because that's something I would've worked more on, but I became convinced that it was not gonna be a problem. Maybe in a future more polished version! I'm glad you enjoyed:)

Well, usually I don't extract the games and it works most often than not, but if it doesn't work, I try extracting and that's when my computer just outright says it has no access to the file and deletes the executable. I have been a bit busy so I haven't been able to look into this much, but its happened with other games, so I believe it might be a problem with my pc more than anything else

There's no game? Did you accidentally delete it?

It's your spin meter!
And spinning makes you invulnerable!
Couldn't let you spin forever since that'd be broken oops haha
And yeah, there roomba can be tough, if you spin over the laser you get the spin juice back. There's also some rooms in which the roombas have less hp than in the :( room

I'm starting to believe it might be something with my pc since it has done it for several other games. Windows sometimes just doesn't allow me to play downloaded games it seems, not sure why.

Played around a bit more! I really like the concept.

There's some odd jittering when the characters move and I encountered a softlock after killing an enemy where the game kept waiting for the dead enemy to have its turn.

I hope you can fix this in the future! I'd really like to play:)

Have you thought of maybe making it so that the breadmen rafts can temporarily sink if they take too much damage? That way you still get punished by losing a way to get bread and the protection, but they'll come back eventually, so it's not all bad.

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Yeah unfortunately I had to do a last minute change that made everything less obvious. Purple is health and Blue is spin. Spin grants invulnerability!

And yeah, hitting bullets helps you recharge your spin bar.

I did notice the armour giving health! What I meant is you should also get health from other upgrades, even if less than with the armour. Just to keep the gameflow for a bit longer:)

Really chill and enjoyable game. Really wish I could've seen what the correct answers were after getting them wrong. Oh well.

Also, you can pet the cat:)

I really liked it! Which makes sense, since I really like Risk of Rain. I would say that a very consistent issue is that your camera seems to be flung, caught and pushed around by objects, so it's better to play near open areas.


I would say maybe starting with a bit more movement speed wouldn't hurt. Maybe the enemies could also have a bit more movement speed at the beginning.

It still shows up for me. I'll come and try again tomorrow.

Very fun game! I loved shooting tornados all around.

I would say that maybe upgrades different from armor should also give health back, but other than that, everything was pretty cool!

Oh and I LOVED the voice acting haha.

I LOVED this game an incredible amount. Took me a bit to realize exactly what I was doing, but once I caught up, it was so fun to just figure things out. The weakest aspect of it is definitely its lack of audio, because otherwise, I could've just stayed absorbed by the puzzle and the cute snail.

A surprisingly cool game, not much else to say! I won the whole thing and I'm very pleased I did:)

This game is unplayable as it is. The "end turn" button is outside the screen and the only card that actually seems to work for me is the shield card anyway. I do like the visual style and I was really looking forward to playing this, so please, let me know if you implement fullscreen at some point in order to see if that helps the game.

Yeah, I'll try it again at some point, I was really looking forward to testing the game out:(

I ADORE the visuals here, and the game itself is very engaging and endearing. I will admit, it took me a bit to realize that the exits were non-euclidean, and so I was a bit confused when I was trying to backtrack but suddenly I'd be in new locations haha.

All in all, fantastic game, would love nothing more than to see your idea for a fully realized metroidvania of this come to fruition, and even if that doesn't happen, at least more stages of this would be great.

Definitely adding it to my collection:)

Fun little game, odd controls but fun when you manage to master them. There is a bit of a cheesy strat where you can just hide behind a child and just wait for bread to be fed directly to you.

The rock throwing sometimes predictcted movement insanely well, I was astonished at some of those.

All in all, nice little game, does what it sets out to do and I wouldn't say it overstayed its welcome, but if hadn't I had such a grasp of the controllers, I could see it becoming a bit annoying.

Great game! I love Vampire Survivors!

I was gonna comment about my disappointment at the sword not getting upgraded with level, but then I saw on the screenshots that it is supposed to improve, so I had to open the game again and try, and for whatever reason, the second time it did work.

Anyways, just a little, enjoyable experience. Almost got to 1k points but died, smh.

For whatever reason I'm unable to play it, with windows claiming it doesn't have access to the fiile. I see other people did manage to so I believe it might be my pc acting up? But I don't know, because I've been able to run other games pretty troublessly.

Cute little game. No in-game tutorial so I had to go to the game's page to see the controls. 

Some important bugs to note: Some shops items didn't allow purchase, for whatever reason. I got stuck waiting for Stage 4 to begin forever.

Even there, it is a neat idea that I would love to see more polished out and executed. 

I seem to be completely unable to open this file. I tried extracting but windows claims I don't have access to it and when trying to run the .exe, a virus warning pops up.

It seems this page has been quarintined.

When I try to download and play, I get an error saying I can't open the game and then I get an virus warning.

Trying to download this game gives me a "Quarintined" warning. I'll come back to it later or in a couple of days to see if it's gone.

Unrated - When I download I get a .pdn file, which I'm not sure how to run. My pc seems to want me to install Paint.Net, which is paid. I'll come back to it if I learn how to actually run the file.

Very cute game! I didn't keep on trying because I got "too much" at first and I don't want to damaage my enter button lmao.

The "Don't even try" and the quit button avoiding you was quite endearing, it got a smiler out of me.

Very simple, cute game. Wish there was some visual indicator to tell you how behind or ahead from the perfect mashing rhythm you are tho.

Stunning visuals. I became absolutely enamored by its aesthetic and setting near immediately. The gameplay was quick to understand and it was quite fun to try and get better each time.

I'd say the audio is a bit loud and unfortunately collisions seemed to keep bugging out, to the point that in the higher levels I wouldn't really be able to interact with enemies much since they were busy phasing in an out of the walls. I also encountered a bug where after dying not only did I lose an item, but I would find myself unable to pick up all the items I would select. After that run, I hit the "Settings" button during the run and I found it consistently brings you to what I have to assume is the final boss, which unfortunately I wasn't able to beat considering that the camera seemed a bit mispositioned, the boss kept exiting the screen and the harps eventually would just turn red back and forth while only creating hitboxes on the air.

Even with all that, I would say my experience was majorly positive. I found this game deeply inspiring personally, and makes me want to work on something similar in the future, I hope you can iron out the kinks and truly bring this game to the level of polish it deserves:)