I might be getting what you mean a bit wrong but there is only feedback when you get the timing right, the issue all people have is that they usually don't notice that because there's no feedback until that happens, but yeah, that's a totally fair point.
I definitely will polish more things about the game as soon as I'm allowed to edit it, thanks for playing!
Lesto Desto
Creator of
Recent community posts
Well thank you! I might check out your game a bit later.
The way I did it was by transforming seconds into beats, so whenever I said "put an attack at second 8" it would automatically snap to the exact timing the beat started rather than actually at second 8.
Yeah, I agree with you, I accidentally left in the sound effect of being hit the same as of blocking the attack, which is probably the biggest mistake I made; other than that, I'm also really happy with the way it came out.
Thanks for playing!
Thanks for playing!
I'm glad you enjoyed the music! It was originally intended for another game a year ago but the musician wasn't available so I simply used it for this game instead haha
If you think this is catchy, you should listen to the kind of stuff he's been making nowadays; unfortunately, he only provided me with his email as contact but he's a pretty friendly guy, I'm sure he'd show you his work if you write him an email hahaha
Yeah I can't believe I forgot to change the audio cues and getting hit sounds the same as blocking, I guess it was very late and I was tired and didn't notice. But yeah, other than that I'd say that this game is greatly intended to be played with your eyes closed since the visuals can be misdirecting sometimes.
Huh that's odd
I wouldn't have any clue why'd that'd happen.
It happened to me once but it was because I reset the game right as I tripped an invisible trigger and so it restarted weird, but it never happened to me on the first opening of the game.
I'll look into that. Thanks for playing!
Yeah, that's fair. It just never came up in playtesting, people seemed to correctly figure out the controllers almost immediately with just the first room; it wasn't until the game was already published when I started seeing some people struggle to understand them, which is a shame because that's something I would've worked more on, but I became convinced that it was not gonna be a problem. Maybe in a future more polished version! I'm glad you enjoyed:)
Well, usually I don't extract the games and it works most often than not, but if it doesn't work, I try extracting and that's when my computer just outright says it has no access to the file and deletes the executable. I have been a bit busy so I haven't been able to look into this much, but its happened with other games, so I believe it might be a problem with my pc more than anything else
I really liked it! Which makes sense, since I really like Risk of Rain. I would say that a very consistent issue is that your camera seems to be flung, caught and pushed around by objects, so it's better to play near open areas.
I would say maybe starting with a bit more movement speed wouldn't hurt. Maybe the enemies could also have a bit more movement speed at the beginning.
I LOVED this game an incredible amount. Took me a bit to realize exactly what I was doing, but once I caught up, it was so fun to just figure things out. The weakest aspect of it is definitely its lack of audio, because otherwise, I could've just stayed absorbed by the puzzle and the cute snail.
A surprisingly cool game, not much else to say! I won the whole thing and I'm very pleased I did:)
This game is unplayable as it is. The "end turn" button is outside the screen and the only card that actually seems to work for me is the shield card anyway. I do like the visual style and I was really looking forward to playing this, so please, let me know if you implement fullscreen at some point in order to see if that helps the game.
I ADORE the visuals here, and the game itself is very engaging and endearing. I will admit, it took me a bit to realize that the exits were non-euclidean, and so I was a bit confused when I was trying to backtrack but suddenly I'd be in new locations haha.
All in all, fantastic game, would love nothing more than to see your idea for a fully realized metroidvania of this come to fruition, and even if that doesn't happen, at least more stages of this would be great.
Definitely adding it to my collection:)
Fun little game, odd controls but fun when you manage to master them. There is a bit of a cheesy strat where you can just hide behind a child and just wait for bread to be fed directly to you.
The rock throwing sometimes predictcted movement insanely well, I was astonished at some of those.
All in all, nice little game, does what it sets out to do and I wouldn't say it overstayed its welcome, but if hadn't I had such a grasp of the controllers, I could see it becoming a bit annoying.
Great game! I love Vampire Survivors!
I was gonna comment about my disappointment at the sword not getting upgraded with level, but then I saw on the screenshots that it is supposed to improve, so I had to open the game again and try, and for whatever reason, the second time it did work.
Anyways, just a little, enjoyable experience. Almost got to 1k points but died, smh.
Cute little game. No in-game tutorial so I had to go to the game's page to see the controls.
Some important bugs to note: Some shops items didn't allow purchase, for whatever reason. I got stuck waiting for Stage 4 to begin forever.
Even there, it is a neat idea that I would love to see more polished out and executed.
Very cute game! I didn't keep on trying because I got "too much" at first and I don't want to damaage my enter button lmao.
The "Don't even try" and the quit button avoiding you was quite endearing, it got a smiler out of me.
Very simple, cute game. Wish there was some visual indicator to tell you how behind or ahead from the perfect mashing rhythm you are tho.
Stunning visuals. I became absolutely enamored by its aesthetic and setting near immediately. The gameplay was quick to understand and it was quite fun to try and get better each time.
I'd say the audio is a bit loud and unfortunately collisions seemed to keep bugging out, to the point that in the higher levels I wouldn't really be able to interact with enemies much since they were busy phasing in an out of the walls. I also encountered a bug where after dying not only did I lose an item, but I would find myself unable to pick up all the items I would select. After that run, I hit the "Settings" button during the run and I found it consistently brings you to what I have to assume is the final boss, which unfortunately I wasn't able to beat considering that the camera seemed a bit mispositioned, the boss kept exiting the screen and the harps eventually would just turn red back and forth while only creating hitboxes on the air.
Even with all that, I would say my experience was majorly positive. I found this game deeply inspiring personally, and makes me want to work on something similar in the future, I hope you can iron out the kinks and truly bring this game to the level of polish it deserves:)

