Well thank you! I might check out your game a bit later.
The way I did it was by transforming seconds into beats, so whenever I said "put an attack at second 8" it would automatically snap to the exact timing the beat started rather than actually at second 8.
Yeah, I agree with you, I accidentally left in the sound effect of being hit the same as of blocking the attack, which is probably the biggest mistake I made; other than that, I'm also really happy with the way it came out.
Thanks for playing!