I was so damn proud to beat the devil level. Pretty catchy game and good level design as well! For your first game and first game jam participation, this is awesome!
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Inside Ball's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #732 | 3.480 | 3.480 |
| Seriousness | #799 | 3.600 | 3.600 |
| Creativity & Theme | #1261 | 3.400 | 3.400 |
| Overall | #1404 | 3.128 | 3.128 |
| Audio | #1713 | 2.680 | 2.680 |
| Visuals | #2339 | 2.480 | 2.480 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
bro your game is just mine but in a circle also the portals were confusing at first because I thought they were two spike together lol
Yo this game is awesome. Congrats on your first ever game this is such an amazing first game!! It's super satisfying and the physics feel nice. The art style is also clean and def fits the vibe!! Really cool stuff!
The game was tough but an overall enjoyable experience. I didn't manage to beat the demon level but the final main level had a good amount of difficulty. Good job!

w game, passed devil lvl, loved it, mann why portals only 2 lvls gang they were so peak, but lowkey yea thanks for the game, loved it, just for you to know last level is passable
Glad to hear you're working on the game! The time limit was so small it's understandable what you couldn't use portals as much as it would be possible. But you did a really good job! Your game was very enjoyable! btw last level was very good. It reminded me of a game called "Lobotomy Corporation" with it's difficulty. Also your text in the game about suffering reminded me of a character from Library of Ruina which says a familiar phrase like: "You must suffer as I had". Btw I'm sorry you had to suffer but for real the game was tuff. Thanks for making it!
Really nice concept and doing a kaizo inspired design is a good way to go about the seriousness theme of the jam.
Nice game! It would have been nice to have a little more SFX for when the ball is rolling for example since the music is not that present. The spikes and portals did seem very similar at first, so it would be nice to see more unique sprites to differentiate them. Other than that, good job!
I like the concept but the music is a bit too depressing for this cute game lol 😅
Short and sweet. There's a lot of potential here. I wish there was more of a ramp up in difficulty over the course of the game. The last level was the only that gave me a bit of challenge (also the demon level but we don't talk about that). One thing is you might want to change the color of the teleports so they don't look like spikes. If you add more complex level you may also want to make it so the player knows which teleporters are paired together
I had a similar idea in the beningin. The difficulty is fine (maybe a little too easy until the final official levels) but the demon one is really difficult. I see what to do but don’t have the patience to pull it off. Great game :)
I had enough determination for the last official level, but that demon level took my soul :)
Music feels hypnotizing and didn't quite fit the vibe for my taste.
As for mechanics, I liked the bounce when spinning the level quickly. Personally, I'd love to see some kind of "bounce pad" to deal with some obstacles in levels. Overall it was a nice precision puzzle that felt very rewarding to beat!
I have seen a few games with this mechanic so far, but this was really nicely done good visuals and music. I indeed suffered on that level.
awesoooome game This is really good Concept you can make a good puzzle game out of this
I am eager to play this games with puzzle levels
few suggestion tho, its better not use the red for teleporter, the first time i thougt it was spike
also color code the them so i know where each one takes me, just Polish and it will be soo much better then now



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